Shining Coasts of Migara

Regions of Enelis



Shining Coasts of Migara

Wealthy trade-kingdoms on the Inner Sea

Banner: Three golden crowns on a red, white, and green striped flag.

Each kingdom flies the Migaran banner plus their own kingdom’s banner.
. . . . Mocaria: Green silhouette of a palm tree on a red flag with white square corners.
. . . . Pietro: Blue fish over wavy water on a white flag.
. . . . Farsa: Black silhouette of a large ship on a green flag.
Capitals: Toscona (28,560) [Pietro], Rizzi (20,430) [Farsa], Elmo (19,340) [Mocaria].
Notable Settlements: Enetal (12,360), Baseglia (10,340), Gesso (9,720), Tegoia (8,120), Zagaria (5,720), Altedo (4,500), and many smaller market towns and scattered villages.
Rulers: King Jollan Cesoni (Mocaria); King Serlo Ballessi (Pietro); King Delinni Vitto (Farsa)
Government: Defensive alliance between three monarchies.
Military: Moderate (mostly defensive). Holds 64 defensive fortifications. Very Strong navy.
Languages: Seldrie, Nomen (Common).
Religion:  Eastern Pantheon, Selicean Pantheon
Primary Exports:  Fruits, nuts, spices, wine, spirits, winter grains.

Detailed Map of the Southern Coasts



In the early days of the humans, the Seldrie people developed their culture and heritage on the southern coasts of Ularin. They became prominent ship-builders and would explore the vast Inner Sea. This early trade network greatly expanded the influence and reach of the early Seldrie civilizations. The Seldrie were battling with the Xaya and Arathians on the high seas long before the Noman Empire was even conceived. The Seldrie people made the region of Migara their homeland as they continued to spread out among the Inner Sea, comingling with the ancient Xaya and mixing their cultures, creating the modern Selicean peoples.

When the Noman Empire extended their road through the Gap, they cleared the land and founded the town of Salrinus in the wide valley. Shortly after, the Nomans came into direct contact with the thriving Seldrie civilization of Taliana. There were a few small skirmishes between the two civilizations, but in the end, the Seldrie people of Taliana became a willing vassal state to the growing Noman Empire. Thus, they secured their people’s heritage and culture within the larger empire. The trade networks of the Seldrie flourished throughout the Empire, and the Seldrie gained a reputation for being shrew traders and masters of the southern seas.

With the collapse of the Noman Empire (-523 G.R.), the province of Taliana fell into internal conflict. Trade-networks collapsed and the Seldrie became as insular as other parts of the world. Regional leaders and warlords tried to take control of the old kingdom. Eventually, the region was dominated by a number of city-states locked in frequent wars on land and on the sea. Trade eventually improved after the Last War and with the crusades and the establishment of Korenell. Eventually, three prominent kingdoms rose to power.

In 424 G.R., the three kingdoms of Migara (Pietro, Farsa, Mocaria) joined together for mutual defense against those who would disrupt their growing trade-networks. They established a tentative alliance that forbade direct confrontation between their kingdoms. However, the kingdoms compete heavily for domination of the Inner Sea trade networks. There are numerous rumors circulating that each of the kingdoms are frequently employing the pirates of Arawen to strike at their rival ships.


The Three Kingdoms of Migara, are three separate monarchies engaged in a strong mutual alliance. The monarchs of each kingdom in principle has absolute authority within their kingdom, but in reality, they are often beholden to the very strong aristocracy. The noble houses of Migara have less allegiance to any one kingdom, and many have switched their allegiance over the many years (taking their vast wealth, resources, and personal armies/navies with them). It is thus that the kingdoms of Migara are more interconnected than one might expect. For people within the kingdoms, there is a tendency to view Migara as a single kingdom with three disagreeing monarchs.


The military of Migara is greatly fragmented. The noble houses of each kingdom is responsible for providing soldiers and garrisons to the three-kingdoms at large. Typically, these nobles use a combination of conscripted peasants and hired mercenaries to fulfill this duty. The command structure of the military is less clear, as each noble house employs their own commander for their contributed soldiers. The same is true for the navy. Each noble house often controls one or more warships that they command with their own admiral. Some powerful noble houses have fleets nearly the size of the three kings.


The economy of Migara is booming, as the coastal cities serve as a major trading hubs on the Inner Sea. The Seldrie people of the region have restored their vast trade networks across the Inner Sea and beyond to the eastern coasts and Hopesdawn. Additionally, the warm and relatively dry coasts of Migara are perfect for growing fruits, nuts, and grapes. They produce the best wines and spirits than anywhere in the world. Their dried fruits and nuts are a cornerstone of the travelling rations many merchants and traders rely on throughout Ularin. They also supply much grain to the northern regions during the winter seasons. The agricultural produce of Migara is without compare.


The warm weather and gentle seasons of the region causes many to consider the Shining Coasts a paradise. The people there are typically healthier and longer-lived than elsewhere on Ularin. The people of Migara are also greatly divided. There are sharp dichotomies in wealth among the populace. The powerful noble houses of the realm dominate the markets and industries. An underclass of workers and laborers find they often have to choose which of these mighty enterprises to work for. There are for opportunities for actual economic prosperity among the lower classes. The merchant/craftsman classes fare far better, but even these areas of society are dominated by powerful players. Guilds dominate the markets and talented craftspeople are forced to pledge allegiance to one of these guilds in order to have any chance of working within the industry.

Despite the economic politics, the people of Migara tend to have fun-loving, jovial if not careless attitudes about life. There are few societal pressures and people are generally free to express themselves. Famously, the city of Rizzi, the City of Fortunes, is known for its legal gambling, prostitution, and gladiatorial arenas. Migarans are quick to laugh and typically value spending time with others and creating personal relationships. They love to talk and share stories, typically over a fine wine and pickled olives. Migarans tend to gather friendships and try to maintain connections with others over their lives.


Politics and intrigue between noble houses dominates Migaran life, and provide plenty of opportunities for adventurers to get involved. There are also scattered ruins from the ancient Seldrie people and the old Kingdom of Taliana. In the mountains to the north strange creatures are said to dwell, and in witches and foul spirits are said to roam the Witchwoods. Additionally, the gnolls of Gogrin stalk the Gnoll Woods, their warbands occasionally striking at Migaran farms.

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