Sea Principalities of Angmar

Regions of Enelis

Sea Principalities of Angmar

Divided land of mercantile sea-fortresses.

Banner: Each city has its own banner.
Notable Settlements: Skerne (6800), Zealand (5500), Naur (4500), Almtoft (4200), Ornum (7200), Flavlev (6300), and a few smaller market towns and scattered villages.
Government: City-state mercantile monarchies (each city-state is ruled by a Prince)
Military: Weak (defensive only). Very strong navies. Holds 32 defensive fortifications.
Languages: Nomen (Common), Noradrie.
Religion:  Eastern Pantheon
Primary Exports:  Ships, Salted Fish, Sea-traders

Detailed Map of the Eastern Coasts



While originally of Amarie heritage, the people of who settled in Angmar were greatly influence by the Nomen arrival. Soon the area was a cosmopolitan mixture of Amarie, Nomen, and Noradrie culture. The city of Goldwall was the center of the world as the Nomen Empire expanded, and Angmar enjoyed its wealth and expansion. As the Empire collapsed, Angmar fell prey to Noradrie invasions by Krungi Vikings. Eventually, Goldwall itself was sieged and sacked by the raiders of the Aelgardian Empire who stayed to settle in Angmar, ruling over the original inhabitants. Following the collapse of the Aelgardian Empire, these Noradric Jarls continued to control the region. After a century of Noradric rule, the Nomens reconquered and liberated the people of Angmar. However, tragedy struck again when Goldwall fell to the Dohkan invasion and Angmar was hit hardest by the Last War. The lands of Angmar were the battleground where most of the war was fought. When the war finally ended and Angmar was resettled, the settlers built powerful sea-fortresses to defend themselves from both the monsters spawning from the ruins of Goldwall ruins and the Krungi Vikings that still come to their land from the north.

In the years since, Angmar has served as a naval power that protects and controls much of the trade route along the eastern coasts towards Hopesdawn. However, in-fighting between the city-states has grown severe over the last century. The Sea-Princes have constant naval battles between themselves as they try to control the trade routes for their underlying mercantile companies. The Hopedawnian and Astonian navies have had to intervene numerous times to ensure that trade along the sea route was maintained. Most of the naval battles are between city-states and they try to avoid involving themselves with any merchant ships that fly Astonian or Hopesdawnian flags.


The mercantile enterprise of each city-state maintains virtually all power with the city and region. The predominant member of the family in charge of the mercantile house has the title ‘Sea-Prince’, and rules their city-state as a monarchy combined with a mercantile guildhall. The smaller villages and market towns swear fealty to the regional Sea-Prince. The largest of these mercantile houses is the Angmarian Trading Company based out of Flavlev, with a quite extensive trade network, connecting nearly the entire known world. The other mercantile trade houses of Angmar are smaller, but still have extensive influence and reach.


The military of Angmar is rather weak, with limited infantry and garrisons for defense. They tend not to prioritize threats on land, despite the fact that monsters often spawn out of the ruins of Goldwall. The villages and towns are usually walled and have a defensive militia to deal with such threats. The Sea-Princes primarily expand on their navies and trade ships. Each city-state has a vast collection of navy and merchant vessels at their command.


The primary export of Angmar are ships. They are the best ship-builders in all the lands. Although, they often have to import the timber from the north to produce these fine ships. They also have a fine fleet of fishing vessels that allow the export of salted fish to the eastern coasts. The Angmarians primarily deal with maritime trade, with trade networks connecting much of the eastern world and beyond. Thus Angmarian ports have vast warehouses of goods being moved in and out of their small cities, however, these goods aren’t necessarily imported for the benefit of the Angmarian citizens, and the wealth generated by the mercantile enterprises is not shared with the general populace.


Angmarians are a combination of Amarie, Nomen, and Noradrie traditions. They have developed their own unique culture devoted to fishing and maritime trade. The people of Angmar are prominent sailors with their main settlements all long the coasts. They are known as skilled whalers and traders, helping to connect the rest of the world with Hopesdawn with their vast trade networks. Angmarians are known to be quite diplomatic, but shrewd traders. People from Angmar like to talk and share stories, although most of their stories tend to involve the sea.

Angmarians tend to have pale to ruddy skin with hair colors of various shades of browns and occasionally red or blonde. They tend to dress in simple clothing, favoring blues, whites, and oranges. Fur-lined cloaks are common during cold seasons. Due to their trade-focused nature, most Angmarians speak many languages, but Nomen (Common) is their main language.


The lands of Angmar are constantly beset by creatures from Goldwall and the Bronderbuss Hills. Jotuns, dragons, and orcish raiders are occasionally sighted in these rocky hills. The politics and naval warfare between the city-states always offers a chance for sea-minded adventurers to find their sea-legs. The mercantile houses are always looking for mercenaries to help protect their precious trade routes.

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