Noradrie Pantheon

Religions & Philosophies

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Noradrie Pantheon

The pantheon of the Noradrie was greatly influenced by the Noradrie’s early Jotun overlords and the Dwarves that would help liberate them. Since the Noradrie culture and people remained antagonistic and disconnected from the Nomen Empire, they developed their own unique stories and mythologies that would develop their pantheon of deities. Noradrie also worship their ancestors, those of their Jarl or King, as well as their own personal family. They put great emphasis on respecting their ancestors, who they believe watch over them and wait for them in the afterlife.

Many of these deities would become added to the Eastern pantheon. As an example, after the Last War, Bryman Hethroth had been deified by the Noradrie people, as the greatest of kings. His worship has since spread into the larger Eastern pantheon as a god of war and strength.

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NameAlign.Portfolio
Dagda the RiderLGHope, horses, the moon, guardians
Forsoti the Blind WarriorLGJustice, honor, law, righteousness
Hella the NightwitchLEDark magic, necromancy, undeath, burials
Baldur of Hearth and HomeNGCommunity, family, cooking, brewing, hunting
Astrid the MaidenNGFertility, beauty, love, lust
Odis the WandererNNature, woodlands, wisdom, the wild
Nomtt the ShadowNEDarkness, deception, murder, madness
Ohdma the Knowledgeable BardCGKnowledge, lore, creativity, poetry, music
Hethroth the Warrior-KingCNCourage, strength, battle, war
Toki the TricksterCNLuck, pranks, thieves, gambling
Malvok the BeastlordCEMonsters, beasts, slaughter, hunting, hunger
Skathi the Frozen WitchCEWinter, cold, snowstorms

Dagda

“the Rider, the Guardian”
Goddess of hope, horses, the moon, guardians.
Alignment: Lawful Good
Symbol: A horseshoe and spear.
Origin: Noradrie

Edicts: protect the innocent, bring hope to the forlorn, cherish and protect horses
Anathema: harm the innocent, spread despair, harm a horse
Follower Alignments: LG, NG, LN, CG, N

Avatar: An armored woman riding a white horse, wielding a round shield and spear.
Clerical Orders: The Riders of Hope (champions/warriors)
Worshippers: Guards, stable-masters, small communities, Noradrie

Devotee Benefits
Divine Font:
heal
Divine Skill: Nature
Favored Weapon: spear
Domains: protection, zeal, moon, family
Cleric Spells: 1st: true strike, 2nd: phantom steed; 3rd: summon animal (warhorse), 4th: resilient sphere

Forsoti

“the Blind Warrior”
God of justice, honor, law, and righteousness
Alignment: Lawful Good
Symbol: A sword with a closed eye in the hilt.
Origin: Arathian (Korrat) and Nomenir (Tyrian), merged with Noradrie tradition of Forsoti.

Edicts: uphold the truth, fight for justice and honor
Anathema: tell lies or cheat someone, break the law, dishonor yourself
Follower Alignments: LG, LN

Avatar: An armored warrior with one blinded eye.
Clerical Orders: The Lawkeepers (clergy), the Order of the Blind Sword (knightly order)
Worshippers: Leaders, mediators, lawkeepers, Noradrie

Devotee Benefits
Divine Font:
heal
Divine Skill: Society
Favored Weapon: greatsword
Domains: truth, zeal, knowledge, protection
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: resilient sphere

Hella

“the Nightwitch”
Goddess of dark magic, necromancy, undeath, and burials.
Alignment: Lawful Evil
Symbol: A bubbling cauldron
Origin: Noradrie, Amarie

Edicts: explore all facets of magic, seek power and use it
Anathema: help others without something in return
Follower Alignments: LE, NE, LN, N

Avatar: A raven-haired witch with one glowing green eye.
Clerical Orders: The Dark Circle (witches coven)
Worshippers: Witches, evil spellcasters, Noradrie

Devotee Benefits
Divine Font:
harm
Divine Skill: Occultism
Favored Weapon: dagger
Domains: nightmares, magic, trickery, undeath,
Cleric Spells: 1st: phantom pain, 2nd: spectral hand, 3rd: ghostly weapon, 4th: blink, 5th: summon entity, 6th: scrying, 7th: retrocognition, 8th: dream council, 9th: weird

Baldur

“Spirit of Hearth and Home”
God of community, family, cooking, brewing, and hunting.
Alignment: Neutral Good
Symbol: A fireplace with a cauldron.
Origin: Noradrie, Amarie, and Dwarven (Brog)

Edicts: care for your home and family, protect the community, share of your surplus
Anathema: choose yourself over your community, abandon your home in time of need
Follower Alignments: NG, N, LG, CG, LN

Avatar: A kindly, rotund, bearded man with a keg of ale and a pot of stew.
Clerical Orders: Hearthbringers (clergy)
Worshippers: Cooks, brewers, wholesome families, small communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Survival
Favored Weapon: spear
Domains: family, protection, healing, indulgence
Cleric Spells: 1st: shillelagh, 3rd: enthrall, 4th: creation

Odis

“the Wanderer”
God of nature, woodlands, wisdom, and the wild
Alignment: Neutral
Symbol: A spruce tree
Origin: Elven (Enelis), merged with Noradrie tradition

Edicts: cherish, protect, and respect nature in all forms
Anathema: bring civilization to intrude on the wild
Follower Alignments: NG, LN, N, CN, NE

Avatar: A kindly old man and traveler.
Clerical Orders: Wardens of the Woods (clergy, druid order)
Worshippers: Druids, farmers, woodland communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Nature
Favored Weapon: staff
Domains: air, nature, earth, water
Cleric Spells: 1st: pass without trace, 2nd: barkskin, 3rd: wall of thorns, 4th: speak with plants, 5th: tree stride

Nomtt

“the Shadow”
God of darkness, deception, murder, and madness.
Alignment: Neutral Evil
Symbol: A hollow black circle
Origin: Nomenir (Nembralus) and Arathian (Nalit), merged with Noradrie tradition.

Edicts: spread deception and intrigue, bring darkness to the light, kill the innocent
Anathema: show mercy, help others without compensation, speak truth freely
Follower Alignments: NE, LE, CE

Avatar: A faintly humanoid, disembodied shadow with red eyes.
Clerical Orders: the Nightkeepers (clergy)
Worshippers: Assassins, dark cults, the mad and insane.

Devotee Benefits
Divine Font:
harm
Divine Skill: Deception
Favored Weapon: morningstar
Domains: darkness, secrecy, trickery, nightmares
Cleric Spells: 1st: illusory disguise, 2nd: invisibility, 3rd: nondetection, 4th: phantasmal killer

Astrid

“the Maiden”
Goddess of fertility, beauty, love, and lust.
Alignment: Neutral Good
Symbol: A circle with a line through the center
Origin: Elven (Venya), merged with Noradrie tradition

Edicts: seek out both emotional and physical love, cultivate your beauty
Anathema: point out the ugliness in others, judge a person’s promiscuity
Follower Alignments: CG, CN, NG, N

Avatar: A beautiful blonde maiden with pale skin and blue eyes.
Clerical Orders: The Ladies of the Heart (clergy)
Worshippers: Newlyweds, hedonists, many communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Performance
Favored Weapon: mace
Domains: passion, confidence, freedom, family
Cleric Spells: 1st: charm, 3rd: enthrall, 4th: suggestion

Ohdma

“the Knowledgeable Bard”
God of knowledge, lore, creativity, poetry, and music.
Alignment: Chaotic Good
Symbol: A harp, inkwell, and quill.
Origin: Noradrie, Nomenir (Havengar) and Amarie

Edicts: find knowledge and lore, choose and perfect an art
Anathema: keep knowledge to yourself, destroy works of art intentionally
Follower Alignments: CG, CN, N, NG

Avatar: A jovial young man and traveler with a harp.
Clerical Orders: Lorekeepers (archivist order), The Sacred Note (musicians guild), Order of Many Colors (artists guild)
Worshippers: Historians, librarians, artists, musicians, craftsmen, many communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: select Crafting, Performance, or any two Lore skills
Favored Weapon: rapier
Domains: knowledge, passion, creation, travel
Cleric Spells: 1st: longstrider, 4th: creation, 6th: scrying

Hethroth

“the Warrior-King”
God of courage, strength, battle, and war.
Alignment: Chaotic Neutral
Symbol: A round shield of red with a battleaxe.
Origin: Noradrie

Edicts: attain victory in fair combat, gain glory in battle, push your limits
Anathema: kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic
Follower Alignments: CN, CG, CE, N

Avatar: An armored Noradrie warrior with a round shield and battleaxe.
Clerical Orders: The Ridders of the Axe (clergy/warriors), The Order of the Ancestors (clergy)
Worshippers: Warriors, soldiers, and Noradrie.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Athletics
Favored Weapon: battleaxe
Domains: zeal, might, confidence, freedom
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: weapon storm

Toki

“the Trickster”
God of pranks, thieves, luck, and gambling.
Alignment: Chaotic Neutral
Symbol: A coin on its edge.
Origin: Amarie, Noradrie

Edicts: take gambles and risks, don’t take life too seriously
Anathema: get caught stealing or doing mischief
Follower Alignments: CN, N, CE, CG 

Avatar: A short Noradrie in a black cloak who constantly flips a coin.
Clerical Orders: the Tricksters (clergy/thieves guild)
Worshippers: Thieves, gamblers, travelers, those obsessed with luck.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Deception
Favored Weapon: dagger
Domains: luck, trickery, freedom, darkness
Cleric Spells: 1st: illusory disguise, 2nd: invisibility, 8th: disappearance

Malvok

“the Beastlord”
God of monsters, beasts, slaughter, hunting, and hunger.
Alignment: Chaotic Evil
Symbol: A blood-red wolf’s paw with extended claws.
Origin: Noradrie and Amarie

Edicts: sate your appetites, reveal the corruption and flaw in all things
Anathema: deny your appetites, fail to feast on your quarry
Follower Alignments: CE, CN, NE, N
 
Avatar: A monstrous wolf with three eyes and acidic tongue.
Clerical Orders: Feast of the Slaughter (clergy/hunters)
Worshippers: Depraved hunters, hunting cults.

Devotee Benefits
Divine Font:
harm
Divine Skill: Intimidation
Favored Weapon: spiked gauntlet
Domains: might, destruction, nightmares, zeal
Cleric Spells: 1st: magic fang, 3rd: animal form, 4th: dinosaur form, 8th: monstrosity form

Skathi

“the Frozen Witch”
Goddess of winter, cold, and snowstorms.
Alignment: Chaotic Evil
Symbol: A staff composed of ice with a blue crystal on top.
Origin: Noradrie and Nomenir (Calcryx)

Edicts: bring the cold weather to people’s homes
Anathema: start a fire, allow warmth to propagate
Follower Alignments: CE, CN, NE, N

Avatar: A white-haired, pale-skinned witch in blue robes, with icicles hanging from her features.
Clerical Orders: Witches of the Frostpeaks (clergy)
Worshippers: Noradrie witches, mountain hermits.

Devotee Benefits
Divine Font:
harm
Divine Skill: Intimidation
Favored Weapon: staff
Domains: cold, magic, air, water, fate
Cleric Spells: 1st: gust of wind, 2nd: obscuring mist, 3rd: wall of wind, 4th: solid fog, 5th: cone of cold, 6th: dragon form (white), 8th: polar ray

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