
Religions & Philosophies
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Eastern Pantheon
The Eastern Pantheon is the most common pantheon worshipped throughout Ularin. This particular collection of deities and their stories are a direct result of the numerous cultures colliding since the fall of the Nomen Empire. The ancient dragon-gods of the Nomenir combined with the pantheon of the Amarie. Eventually deities from the Arathians, Elves, Dwarves, and others were added to the mixture. Now, the strongest churches and organizations are centered around the worship of one or more of these deities. For convenience, these deities are broken down into Greater and Lesser Gods, but the distinction is a matter of the strength of the church rather than the strength of the deity themselves (if they truly exist in the first place).
Greater Gods of the Eastern Tradition
Name | Align. | Portfolio |
Korrond the Lawbringer | LG | Law, order, justice |
Hermaen of the Golden Vault | LN | Trade, wealth, commerce, contracts |
Puln the Bulder | LN | Crafts, construction, architecture, cities |
Bael the Infernal Tyrant | LE | Tyranny, power, pride, and superiority of humans |
Solarus the Healing Light | NG | Healing, light, kindness, the sun |
Baldur of Hearth and Home | NG | Community, family, cooking, brewing, the frontier |
Armathon the Grey Mystic | N | Magic, time, mysticism, divination |
Enis the Earthmother | N | Nature, woodlands, plants, wild animals |
Nembral the Shadowed One | NE | Darkness, deception, murder, madness |
Erean the Sea King | NE | Oceans, floods, nautical navigation |
Odarin the Knowledgeable Bard | CG | Knowledge, lore, creativity, poetry, music |
Hethroth the Courageous Warrior | CN | Courage, battle, war |
Tulsin the Lucky Rogue | CN | Luck, gambling, pranks, thieves |
Hollos the Destroyer | CE | Destruction, rage, chaos, passion |
Lesser Gods of the Eastern Tradition
Name | Align. | Portfolio |
Numenor the Honorbound | LG | Honor, peace, nobility, tactics, strategy |
Kelsus the Brazen Smith | LN | Metals, smithing, the forge, hard work |
Trinity the Three-formed God | LN | Purity, righteousness, law, Korenell |
Weeja the Vain Witch | LN | Occultism, secrets, vanity, forbidden magic |
Verull the Deathless King | LE | Necromancy, undeath, burials. |
Demater the Harvestgiver | NG | Agriculture, farming, harvest, festivals |
Athes the Storm Queen | N | Storms, wind, air, Autumn |
Broga the Stone Queen | N | Stone, mountains, earth, gems |
Favra the Flame Queen | N | Fire, heat, Summer |
Myra the River Queen | N | Water, streams, lakes, Spring |
Sethma the Plaguebringer | NE | Blight, disease, poison, suffering, pain |
Pelaria the Guardian of Fate | CG | Fate, protection, divination, the moon, dreams |
Venya the Maiden of Desire | CG | Love, lust, beauty, fertility |
Zallus the Liberator | CG | Freedom, liberation, adventures |
Farlen Windrider the Traveler | CN | Travel, roads, decisions, crossroads |
Krotos the Strong Athlete | CN | Strength, athletics, sports |
Bellantra the Seductive Serpent | CE | Seduction, malice, caves, snakes, serpentfolk |
Malvok the Beastlord | CE | Monsters, beasts, slaughter, hunting, hunger |
Skathi the Frozen Witch | CE | Winter, cold, snowstorms |
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Greater Gods of the Eastern Tradition
Korrond
“the Lawbringer”
God of law, order, and justice.
Alignment: Lawful Good
Symbol: A golden sword with a closed eye in the hilt.
Origin: Arathian (Korrat) and Nomenir (Tyrian)
Edicts: uphold the truth, fight for justice and honor
Anathema: tell lies or cheat someone, undermine a law-abiding court, dishonor yourself
Follower Alignments: LG, LN
Avatar: An armored man with closed eyes and a fiery sword, who sees only truth.
Clerical Orders: The Lawbringers (warriors), Keepers of Truth (archivists), the Magistrate Guild (advocates and judges), The Knights of the Golden Sword (paladins)
Worshippers: Advocates, judges, leaders, many communities.
Devotee Benefits
Divine Font: heal
Divine Skill: Society
Favored Weapon: longsword
Domains: truth, knowledge, cities, zeal
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: resilient sphere
Hermaen
“Keeper of the Golden Vault”
God of trade, wealth, commerce, and contracts.
Alignment: Lawful Neutral
Symbol: A stack of coins and a
scroll.
Origin: Amarie and Nomenir
(Alibrithior)
Edicts: earn wealth through hard
work and trade, follow the rule of law
Anathema: engage in banditry or
piracy, steal, undermine a contract
Follower Alignments: LN, N, LG, LE
Avatar: A golden man with a bejeweled crown.
Clerical Orders: The Eyes of Trade
(religious trade enterprise), The Notary Guild (contract guild)
Worshippers: Merchants, bankers,
craftsman, many communities.
Devotee Benefits
Divine Font: harm orheal
Divine Skill: Society
Favored Weapon: crossbow
Domains: cities, wealth, travel, ambition
Cleric Spells: 1st: lock, 4th: creation, 7th: magnificent
mansion
Puln
“the Builder”
God of crafts, construction, architecture, and cities.
Alignment: Lawful Neutral
Symbol: A hammer and a scroll.
Origin: Dwarven
Edicts: create and craft new things
Anathema: intentionally create
inferior craftwork
Follower Alignments: LN, LG, N
Avatar: A dwarf with a hammer and a
scroll.
Clerical Orders: the Hammer
Collective (clergy/craftsmen guild)
Worshippers: Craftsman, tinkerers,
architects, many communities.
Devotee Benefits
Divine Font: heal
Divine Skill: Crafting
Favored Weapon: warhammer
Domains: creation, cities, earth, wealth
Cleric Spells: 1st: alarm, 4th: creation, 7th: magnificent
mansion
Bael
“the Infernal Tyrant”
God of tyranny, power, pride, and superiority of humans.
Alignment: Lawful Evil
Symbol: A flaming crown.
Origin: Toldan, otherworldly
Edicts: rule tyrannically and
torture weaker beings, show subservience to your betters
Anathema: disrespect the hierarchy,
insult Bael’s pride
Follower Alignments: LE, LN, N
Avatar: A dark-haired man with devil
horns and red eyes and forked tail.
Clerical Orders: Church of Bael
(clergy), The Harbringers of Tyranny (military order)
Worshippers: Kalruans, intolerant
humans, those desperate for power.
Devotee Benefits
Divine Font: harm
Divine Skill: Deception
Favored Weapon: longsword
Domains: tyranny, trickery, zeal, fire
Cleric Spells: 1st: phantom pain, 4th: suggestion, 6th:
dominate
Solarus
“the Healing Light”
Goddess of healing, light, kindness, and the sun.
Alignment: Neutral Good
Symbol: A shining sun.
Origin: Arathian (Sol) and Nomenir
(Thalmara)
Edicts: provide aid to the sick and
wounded, seek and allow redemption, bring kindness to all
Anathema: harming the innocent,
creating undead, striking first, telling lies.
Follower Alignments: NG, LG, CG, N
Avatar: A beautiful woman with red
hair and fiery wings. A fire-breathing silver dragon.
Clerical Orders: Keepers of the Holy
Light (clergy/hospitalars), Knights of the Silver Dragon (paladins), The White
Cloth (clergy)
Worshippers: Healers, many
communities and families.
Devotee Benefits
Divine Font: heal
Divine Skill: Medicine
Favored Weapon: morningstar
Domains: healing, sun, truth, fire
Cleric Spells: 1st: true strike, 3rd: fireball, 5th: cloak
of colors
Baldur
“Spirit of Hearth and Home”
God of community, family, cooking, brewing, and the frontier.
Alignment: Neutral Good
Symbol: A fireplace with a cauldron.
Origin: Noradrie, Amarie, and
Dwarven (Brog)
Edicts: care for your home and
family, protect the community, share of your surplus
Anathema: choose yourself over your
community, abandon your home in time of need
Follower Alignments: NG, N, LG, CG, LN
Avatar: A kindly, rotund, bearded
man with a keg of ale and a pot of stew.
Clerical Orders: Hearthbringers
(clergy)
Worshippers: Cooks, brewers,
wholesome families, small communities.
Devotee Benefits
Divine Font: heal
Divine Skill: Survival
Favored Weapon: spear
Domains: family, protection, healing, indulgence
Cleric Spells: 1st: shillelagh, 3rd: enthrall, 4th: creation
Enis
“the Earthmother”
Goddess of nature, woodlands, plants, and wild animals.
Alignment: Neutral
Symbol: An oak tree with feminine eyes.
Origin: Elven (Enelis)
Edicts: cherish, protect, and
respect nature in all forms
Anathema: bring civilization to
intrude on the wild, despoil areas of natural beauty
Follower Alignments: NG, LN, N, CN, NE
Avatar: A dryad or treant.
Clerical Orders: Greensingers (leaf
druid order), Order of the Pack (animal druid order), the Wild Green (wild
druid order)
Worshippers: Druids, farmers,
woodland communities.
Devotee Benefits
Divine Font: heal
Divine Skill: Nature
Favored Weapon: scimitar
Domains: air, nature, earth, water
Cleric Spells: 1st: pass without trace, 2nd: barkskin, 3rd:
wall of thorns, 4th: speak with plants, 5th: tree stride
Armathon
“the Grey Mystic”
God of magic, time, mysticism, and divination.
Alignment: Neutral
Symbol: A tome with an eye in the
center.
Origin: Nomenir (Armathon)
Edicts: seek out magical power and
use it
Anathema: pursue mundane paths over
magical ones
Follower Alignments: NG, LN, N, CN, NE
Avatar: An old wizened wizard in
grey robes.
Clerical Orders: Keepers of the
Tomes (clergy), The Circle of the Archmagi (wizard guild)
Worshippers: Wizards, sorcerers,
mystics.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Arcana
Favored Weapon: staff
Domains: magic, knowledge, protection, fate
Cleric Spells: 1st: magic missile, 2nd: magic mouth, 3rd: levitate,
4th: blink, 5th: chromatic wall, 6th: wall of force, 7th: spell
turning, 8th: maze, 9th: disjunction
Nembral
“the Shadowed One”
God of darkness, deception, murder, and madness.
Alignment: Neutral Evil
Symbol: Red eye on black.
Origin: Nomenir (Nembralus) and
Arathian (Nalit)
Edicts: spread deception and
intrigue, bring darkness to the light, kill the innocent
Anathema: show mercy, help others
without compensation, speak truth freely
Follower Alignments: NE, LE, CE
Avatar: A faintly humanoid,
disembodied shadow with red eyes.
Clerical Orders: Doombringers
(shadow network), Cult of the Shrouded (doomsday cult)
Worshippers: Assassins, dark cults,
the mad and insane.
Devotee Benefits
Divine Font: harm
Divine Skill: Deception
Favored Weapon: spiked chain
Domains: darkness, secrecy, trickery, nightmares
Cleric Spells: 1st: illusory disguise, 2nd: invisibility, 3rd:
nondetection, 4th: phantasmal killer
Erean
“the Sea King”
God of the oceans, floods, and nautical navigation.
Alignment: Neutral Evil
Symbol: Trident encircled by a wave.
Origin: Amarie
Edicts: help the oceans to devour
the land, stop those who would cross the forbidden waters
Anathema: spend too much time on
land, attempt to cross the ocean
Follower Alignments: NE, N, CE, CN
Avatar: A maddened merman with a
trident.
Clerical Orders: Proclamation of the
Tide (doomsday flood cult)
Worshippers: Sailors who wish for
safe travels, fisherman, fishing communities.
Devotee Benefits
Divine Font: harm
Divine Skill: Athletics
Favored Weapon: trident
Domains: water, air, travel, fate
Cleric Spells: 1st: hydraulic push, 3rd: lightning bolt, 5th:
control water
Odarin
“the Knowledgeable Bard”
God of knowledge, lore, creativity, poetry, and music.
Alignment: Chaotic Good
Symbol: A harp, inkwell, and quill.
Origin: Noradrie (Ohdma), Nomenir (Havengar) and Amarie
Edicts: find knowledge and lore, choose and perfect an art
Anathema: keep knowledge to yourself, destroy works of art intentionally
Follower Alignments: CG, CN, N, NG
Avatar: A jovial young man and traveler with a harp.
Clerical Orders: Lorekeepers (archivist order), The Sacred Note (musicians guild), Order of Many Colors (artists guild)
Worshippers: Historians, librarians, artists, musicians, craftsmen, many communities.
Devotee Benefits
Divine Font: heal
Divine Skill: select Crafting, Performance, or any two Lore skills
Favored Weapon: rapier
Domains: knowledge, passion, creation, travel
Cleric Spells: 1st: longstrider, 4th: creation, 6th: scrying
Hethroth
“the Courageous Warrior”
God of courage, battle, and war.
Alignment: Chaotic Neutral
Symbol: A round shield of red with a battleaxe.
Origin: Noradrie
Edicts: attain victory in fair combat, gain glory in battle, push your limits
Anathema: kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic
Follower Alignments: CN, CG, CE, N
Avatar: An armored Noradrie warrior with a round shield and battleaxe.
Clerical Orders: The Ridders of the Axe (clergy/warriors), The Order of the Ancestors (clergy)
Worshippers: Warriors, soldiers, and Noradrie.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Athletics
Favored Weapon: battleaxe
Domains: zeal, might, confidence, freedom
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: weapon storm
Tulsin
“the Lucky Rogue, the Trickster”
God of luck, gambling, pranks, and thieves.
Alignment: Chaotic Neutral
Symbol: A coin on its edge.
Origin: Amarie, Noradrie (Toki), and Gnomish
Edicts: take gambles and risks, don’t take life too seriously
Anathema: get caught stealing or doing mischief
Follower Alignments: CN, N, CE, CG
Avatar: A travelling gnome who constantly flips a coin.
Clerical Orders: Fortune’s Shadows (clergy/thieves guild), Contenders of Fate (luck clergy)
Worshippers: Thieves, gamblers, travelers, those obsessed with luck.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Deception
Favored Weapon: dagger
Domains: luck, trickery, freedom, darkness
Cleric Spells: 1st: illusory disguise, 2nd: invisibility, 8th: disappearance
Hollos
“the Destroyer”
God of destruction, rage, chaos, and mindless passion.
Alignment: Chaotic Evil
Symbol: An amorphous cloud of chaos.
Origin: Elven and Amarie
Edicts: bring destruction to the
civilized world, destroy all things
Anathema: create something new, let
material ties restrain you, torture a victim or otherwise delay their
destruction
Follower Alignments: CE, CN
Avatar: A monstrous demon with four
bestial arms.
Clerical Orders: The Ravagers of
Destruction (clergy/warriors)
Worshippers: Nihilists, insane
people, and barbarians.
Devotee Benefits
Divine Font: harm
Divine Skill: Athletics
Favored Weapon: greataxe
Domains: destruction, might, zeal, fire
Cleric Spells: 1st: burning hands, 2nd: enlarge, 6th: disintegrate
Lesser Gods of the Eastern Tradition
Numenor
“the Honorbound”
God of honor, peace, tactics, strategy, and the nobility.
Alignment: Lawful Good
Symbol: A dove and olive branch.
Origin: Nomenir
Edicts: find diplomatic solutions, act as an honorable paragon
Anathema: seek war and conflict, dishonor yourself
Follower Alignments: LG, LN, NG
Avatar: A platinum dragon with two doves.
Clerical Orders: Peacekeepers(clergy/mediators guild)
Worshippers: Magistrates, mediators.
Devotee Benefits
Divine Font: heal
Divine Skill: Society
Favored Weapon: mace
Domains: truth, cities, family, protection
Cleric Spells: 1st: true strike, 4th: resilient sphere, 6th: dragon form (gold, ‘platinum’)
Kelsus
“The Brazen Smith”
God of metals, smithing, the forge, and hard work.
Alignment: Lawful Neutral
Symbol: An anvil and hammer.
Origin: Dwarven
Edicts: respect the forge, find and
rejoice in hard work
Anathema: quit a possible task,
allow metal to go to waste
Follower Alignments: LN, LG, N
Avatar: A large burly dwarf covered
in soot, wearing a smithing apron and wielding a hammer.
Clerical Orders: Order of the Hammer
(clergy/labor and smithing guild)
Worshippers: Metalsmiths,
blacksmiths, laborers.
Devotee Benefits
Divine Font: heal
Divine Skill: Crafting
Favored Weapon: warhammer
Domains: creation, fire, earth, protection
Cleric Spells: 1st: burning hands, 3rd: shrink item, 4th: creation
The Trinity
“The God of Three Forms, the Word of Truth”
God of purity, righteousness, law, and Korenell.
Alignment: Lawful Neutral
Symbol: A sun behind a golden sword with a hilt of tied wheat.
Origin: Korenellian and Arathian (Korrat, Sol, Demu)
Edicts: be temperate, fight for honor, honor the hierarchy of the church
Anathema: dishonor yourself, fail to show respect to a superior
Follower Alignments: LN, LG, NG, N
Avatar: A ball of light, a beautiful woman holding grain, and an armored knight with a sword.
Clerical Orders: Order of the High Templars (warriors), The Ministry of Faith (administrators), Order of Saint Aedin (clergy)
Worshippers: Korenellians
Devotee Benefits
Divine Font: heal
Divine Skill: Society
Favored Weapon: longsword
Domains: zeal, confidence, protection, truth
Cleric Spells: 1st: true strike, 2nd: phantom steed, 4th: fire shield
Weeja
“The Vain Witch”
Goddess of occultism, secrets, vanity, and forbidden magic.
Alignment: Lawful Neutral
Symbol: A feminine, curved mask.
Origin: Selicean
Edicts: learn and keep the secrets
of the hidden world
Anathema: share a secret freely
Follower Alignments: LN, LG, NG, N
Avatar: A masked woman with a curved
dagger.
Clerical Orders: The Secret-keepers
(cult), The Keepers of Forbidden Lore (clergy)
Worshippers: Occultists, wizards,
sorcerers, lore-seekers.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Occultism
Favored Weapon: dagger
Domains: secrecy, magic, knowledge, death
Cleric Spells: 1st: phantom pain, 2nd: spectral hand, 3rd:
ghostly weapon, 4th: blink, 5th: summon entity, 6th: scrying,
7th: retrocognition, 8th: dream council, 9th: weird
Verull
“The Deathless King”
God of necromancy, undeath, and burials.
Alignment: Lawful Evil
Symbol: A skull with purple
eye-lights.
Origin: Amarie and Nomenir
(Tiamilion)
Edicts: seek methods to become
undead, oppose those who seek to destroy undead, protect necromantic secrets
Anathema: harm or destroy undead,
sacrifice your life
Follower Alignments: LE, LN,
NE
Avatar: A black cloaked skeleton
holding a scythe.
Clerical Orders: Heralds of Death
(clergy/undeath cult)
Worshippers: Necromancers, death
cults.
Devotee Benefits
Divine Font: harm
Divine Skill: Deception
Favored Weapon: scythe
Domains: undeath, death, magic, secrecy
Cleric Spells: 1st: grim tendrils, 2nd: false life, 8th: horrid
wilting
Demater
“The Harvestgiver”
Goddess of agriculture, farming, harvest, and festivals.
Alignment: Neutral Good
Symbol: A sickle and a sheaf of
wheat.
Origin: Arathian (Demu) and Amarie.
Edicts: tend the soil and share its
surplus, celebrate the joys of life
Anathema: destroying croplands,
reducing a land’s fertility, hording food from the needy,
Follower Alignments: NG, N, LG, CG, LN, CN
Avatar: A plain woman in brown
robes, holding a sickle and sheaf of wheat.
Clerical Orders: Callers of the
Harvest (clergy)
Worshippers: Farmers, small
agriculture communities.
Devotee Benefits
Divine Font: heal
Divine Skill: Survival
Favored Weapon: sickle
Domains: family, earth, nature, indulgence
Cleric Spells: 1st: pass without trace, 3rd: earthbind, 4th:
speak with plants
Athes
“The Storm Queen”
Goddess of storms, wind, air, and autumn.
Alignment: Neutral
Symbol: A swirling whirlwind with
eyes.
Origin: Elven
Edicts: travel the world with the
winds
Anathema: alter the natural weather
pattern, spend much time in enclosed spaces
Follower Alignments: N, CN, CG, CE, NG, NE
Avatar: A beautiful transparent
woman with large, feathery wings.
Clerical Orders: Whisperers of the
Wind (druidic cult), Stormbringers (storm druid circle)
Worshippers: Air cults, storm druids, ascetic travelers.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Survival
Favored Weapon: rapier
Domains: air, magic, freedom, travel
Cleric Spells: 1st: gust of wind, 3rd: lightning bolt,
4th: gaseous form, 5th: elemental form (air)
Broga
“The Stone Queen”
Goddess of stone, mountains, earth, and gems.
Alignment: Neutral
Symbol: Mountains with eyes.
Origin: Elven
Edicts: cherish and protect the
mountains, punish those who would shape the stone
Anathema: mining or breaking rocks
Follower Alignments: N, LN, LG, LE, NG, NE
Avatar: A beautiful woman of pure
stone.
Clerical Orders: Preachers of the
Peaks (druidic cult)
Worshippers: Earth cults, mountain druids, mountain hermits.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Survival
Favored Weapon: warhammer
Domains: earth, magic, protection, wealth
Cleric Spells: 1st: ant haul, 3rd: earthbind, 4th: stoneskin,
5th: elemental form (earth)
Favra
“The Flame Queen”
Goddess of fire, heat, and summer.
Alignment: Neutral
Symbol: A flame with eyes.
Origin: Elven
Edicts: bring fire and warmth to the
world, the destruction of flames renew the cycle
Anathema: put out fires
Follower Alignments: N, CN, CG, CE, NG, NE
Avatar: A beautiful woman of pure
fire.
Clerical Orders: The Cleansing Fires
(druidic cult)
Worshippers: Fire cults, volcano druids, pyromaniacs.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Survival
Favored Weapon: scimitar
Domains: fire, magic, passion, ambition
Cleric Spells: 1st: burning hands, 3rd: fireball, 4th: wall
of fire, 5th: elemental form (fire)
Myra
“The River Queen”
Goddess of water, streams, lakes, and spring.
Alignment: Neutral
Symbol: A waterfall with a hidden
eye.
Origin: Elven
Edicts: protect and cherish the
waterways
Anathema: stop water from flowing
its natural course
Follower Alignments: N, LN, LG, LE, NG, NE
Avatar: A beautiful woman in the
water.
Clerical Orders: Rivertenders
(druidic cult)
Worshippers: Water cults, water druids, river communities.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Survival
Favored Weapon: flail
Domains: water, magic, protection, family
Cleric Spells: 1st: hydraulic push, 3rd: feet to fins,
4th: hydraulic torrent, 5th: elemental form (water)
Sethma
“The Plaguebringer”
Goddess of blight, disease, poison, suffering, and pain.
Alignment: Neutral Evil
Symbol: A withered, wilting rose
with many thorns.
Origin: Arathian (Sethmut) and
Nomenir (Ioclithis)
Edicts: spread disease to living
things, cause suffering and pain to the living
Anathema: curing disease, bring
comfort to the suffering
Follower Alignments: NE, CE, LE, N, CN
Avatar: A decaying, sickened
fey-creature, covered in thorns.
Clerical Orders: Plaguebringers
(clergy), The Tortured Circle (slaver cult), Propagators of the Blight (druid
order)
Worshippers: Evil druids, blight
cults, torturers, sadists.
Devotee Benefits
Divine Font: harm
Divine Skill: Intimidation
Favored Weapon: sickle
Domains: pain, nature, earth, death
Cleric Spells: 1st: goblin pox, 3rd: wall of thorns, 5th:
cloudkill, 8th: horrid wilting
Pelaria
“the Guardian of Fate”
Goddess of fate, protection, divination, the moon, and dreams.
Alignment: Chaotic Good
Symbol: A crescent moon with an arrow.
Origin: Elven
Edicts: find what life has to offer, follow your dreams, seek and destroy evil
Anathema: spread fear or despair, corrupt another’s dreams
Follower Alignments: CG, NG, CN, N
Avatar: A beautiful, silver-haired maiden with a silver bow and arrows.
Clerical Orders: Keeper of the Guardian’s Light (clergy), The Moonstar Legion (hunters of evil)
Worshippers: Diviners, seers, hunters of evil, and rangers.
Devotee Benefits
Divine Font: heal
Divine Skill: Survival
Favored Weapon: longbow
Domains: fate, moon, dreams, protection
Cleric Spells: 1st: sleep, 3rd: dream message, 5th: dreaming potential
Venya
“the Maiden of Desire”
Goddess of love, lust, beauty, and fertility.
Alignment: Chaotic Good
Symbol: An upside-down pink heart.
Origin: Elven
Edicts: seek out both emotional and physical love, cultivate your beauty
Anathema: point out the ugliness in others, judge a person’s promiscuity
Follower Alignments: CG, CN, NG, N
Avatar: A beautiful nude nymph
Clerical Orders: The Maiden’s Heart (clergy/family planning services), The Order of Unsated Lusts
Worshippers: Newlyweds, hedonists, many communities.
Devotee Benefits
Divine Font: heal
Divine Skill: Performance
Favored Weapon: mace
Domains: passion, confidence, freedom, family
Cleric Spells: 1st: charm, 3rd: enthrall, 4th: suggestion
Zallus
“the Liberator”
God of freedom, liberation, and adventures.
Alignment: Chaotic Good
Symbol: Manacles broken by an arrow
Origin: Nomenir
Edicts: free the oppressed, seek
adventure and excitement
Anathema: abide slavery
Follower Alignments: CG, CN, NG, N
Avatar: A swashbuckling young man
wielding a golden bow and arrows.
Clerical Orders: The Liberators
(anti-slavery clergy/freedom fighters)
Worshippers: Liberators,
freedom-fighters, and adventurers.
Devotee Benefits
Divine Font: heal
Divine Skill: Acrobatics
Favored Weapon: shortbow
Domains: freedom, zeal, protection, travel
Cleric Spells: 1st: fleet step, 4th: blink, 5th: dragon
form (gold)
Farlen Windrider
“the Traveler”
God of travel, roads, decisions, and crossroads.
Alignment: Chaotic Neutral
Symbol: A forked road, a “Y”.
Origin: Selicean (Fourlin)
Edicts: travel and explore
Anathema: settle down in one place
Follower Alignments: CN, N, CG
Avatar: A cloaked hiker with a
walking staff.
Clerical Orders: Striders of Farlen
(adventurer’s guild)
Worshippers: Travelers and
adventurers.
Devotee Benefits
Divine Font: heal
Divine Skill: Acrobatics
Favored Weapon: staff
Domains: travel, luck, freedom, air
Cleric Spells: 1st: longstrider, 3rd: haste, 6th: teleport
Krotos
“the Strong Athlete”
God of strength, athletics, and sports.
Alignment: Chaotic Neutral
Symbol: Two crossed javelins
Origin: Selicean
Edicts: push your limits, engage in
physical trials and sports
Anathema: refuse to compete in
sports, win through underhanded tactics
Follower Alignments: CN, N, CE, CG
Avatar: A muscle-bound, dark-skinned
strongman with javelins.
Clerical Orders: Judicators of theFeats of Strength (gladiator guild)
Worshippers: Gladiators, athletes,
and laborers.
Devotee Benefits
Divine Font: harm or heal
Divine Skill: Athletics
Favored Weapon: javelin
Domains: might, ambition, perfection, confidence
Cleric Spells: 1st: ant haul, 2nd: enlarge, 4th: stoneskin,
5th: humanoid form (giant)
Bellantra
“the Seductive Serpent”
Goddess of seduction, malice, caves, snakes, and serpentfolk.
Alignment: Chaotic Evil
Symbol: A ruby serpent.
Origin: Selicean
Edicts: show people their desires
and use it against them, cherish and respect the serpents
Anathema: harm a serpent or snake
Follower Alignments: CE, CN, N, NE
Avatar: An exotically beautiful
Selicean woman with a snake lower half.
Clerical Orders: Kiss of the Serpent
(clergy)
Worshippers: Selicean
witches/shamans, desperate young women, and some serpentfolk.
Devotee Benefits
Divine Font: harm
Divine Skill: Deception
Favored Weapon: whip
Domains: passion, trickery, darkness, water
Cleric Spells: 1st: charm, 4th: enthrall, 6th: purple
worm sting
Malvok
“the Beastlord”
God of monsters, beasts, slaughter, hunting, and hunger.
Alignment: Chaotic Evil
Symbol: A blood-red wolf’s paw with extended claws.
Origin: Dwarven (Malvrok), Noradrie, and Amarie
Edicts: sate your appetites, reveal the corruption and flaw in all things
Anathema: deny your appetites, fail to feast on your quarry
Follower Alignments: CE, CN, NE, N
Avatar: A monstrous wolf with three eyes and acidic tongue.
Clerical Orders: Feast of the Slaughter (clergy/hunters)
Worshippers: Depraved hunters, hunting cults.
Devotee Benefits
Divine Font: harm
Divine Skill: Intimidation
Favored Weapon: spiked gauntlet
Domains: might, destruction, nightmares, zeal
Cleric Spells: 1st: magic fang, 3rd: animal form, 4th: dinosaur form, 8th: monstrosity form
Skathi
“the Frozen Witch”
Goddess of winter, cold, and snowstorms.
Alignment: Chaotic Evil
Symbol: A staff composed of ice with
a blue crystal on top.
Origin: Noradrie and Nomenir (Calcryx)
Edicts: bring the cold weather to
people’s homes
Anathema: start a fire, allow warmth
to propagate
Follower Alignments: CE, CN, NE, N
Avatar: A white-haired, pale-skinned
witch in blue robes, with icicles hanging from her features.
Clerical Orders: Witches of the Frostpeaks
(clergy)
Worshippers: Noradrie witches,
mountain hermits.
Devotee Benefits
Divine Font: harm
Divine Skill: Intimidation
Favored Weapon: staff
Domains: cold, magic, air, water, fate
Cleric Spells: 1st: gust of wind, 2nd: obscuring mist, 3rd: wall of wind, 4th: solid fog, 5th: cone of cold, 6th: dragon form (white), 8th: polar ray