Over the past year, I have been working on creating my own role-playing game system: World Saga. Today, I am releasing the beta rules for this new d20-based system. I have created a new dedicated website where you can follow updates and new additions to the rule system: worldsaga.us.
Since the end of my video game programming days, I have been itching to work on a game system again, but I also couldn’t fathom spending more time at my PC. I had been playing a lot of different tabletop RPGs over the past few years, trying out and reading about different games. My game design brain began to buzz with excitement as I began to see a new game system unfold by combining the best components from my favorite game systems.
I also foresaw how elements from my failed video games could be refactored into a great tabletop experience. The DNA of Fief and Endless Worlds were a core component of World Saga. Much like these games, World Saga focuses on a factor of three: Body, Mind, and Soul. From these three components, we derive three Attributes for each component, three Resistances, three Tolerances. This design mantra combined with playtesting helped produce a system I am excited to share.
I was originally going to release the system under the classic Open Game License (OGL), but events earlier this year made that not an option. However, thanks to a collaboration of indpendent publishers, I’ll be happy to release this new rule system under the new Open RPG Creative (ORC) license.
Keep an eye on worldsaga.us for the next few months for regular updates to the Beta rules.
World Saga will also be featured in the 2nd season of Tales of Enelis!
The website is getting an overhaul as I begin to release the first of many fantasy novels set in my fictional world of Enelis. Over the next few months, I’ll be adding ‘behind-the-scenes’ information and excerpts from the novel. Also, I plan to add short stories and other small background writings about the world of Enelis over time. For those of you interested in classic, Tolkien-esque fantasy, you’ll find yourself at home.
For those of you more interested in my game-development work, you’ll be happy to hear that I’ve been working on a redesign of Fief. The new game, titled ‘Endless Worlds’ for the moment, takes a lot of the concepts I developed from Fief and tries to incorporate them into a more story-driven, yet sandbox gameplay. You’ll create a detailed character like before, but now you also choose a story arc as part of your character’s background. The story arc will determine how the game starts and what pseudo-random events will occur throughout your gameplay. With this highly extensible format, the game engine will allow stories of adventurers, farmers, knights, and bandits. This will allow players to experience both an exploratory, adventuring style as well as the Fief-like manor-building. I hope to post more about the work in the future, so hang tight and keep an eye out for future posts.
Somehow between all the gardening, programming, and general busy-ness, I managed to get a song together. It’s been about a year since I last recorded one, so check it out:
EDIT: I also recorded another one on Sunday, Slow Down Time:
Slow Down Time
For those of you waiting for some Fief music, it is in the works. Unfortunately, that music takes a bit more composition.