I think I squashed all the major bugs related to the libGDX port. The game is running very smooth and I think it can only get better from here. Now that the graphics engine is stable, I’ll continue work on the more fun aspects of game design. My main goals for the next couple weeks are adding new skill actions, particularly leather-working and crop planting. I’ll probably begin to add more events, like visiting merchants to help you trade your way to survival. This will involve working on a trade screen and or conversation screen.
It’s here! LibGDX, check!
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