Session 72: Assault on the Brewery
[Sep 28th, 2021]
The heroes regroup and rest through the remainder of the night and into the next day (14th Harvest, 692 G.R.). They discuss which sites they should focus on first. After a long discussion, they decide to strike at the giant’s food supplies, the mammoth stockade, the grain silo, and the brewery. However, they worry that removing the mammoths as source of food will cause them to focus on eating their human slaves. Agandar manages to find some hemlock in the woods below camp and Duke helps him craft it into a deadly poison. They decide to poison the giant’s beer in the brewery.
As night falls and the shadows of the mountains darken the land, the heroes pack their things and head towards Skygaard. They are able to avoid patrols and sneak back into the camp. They head directly to the brewery and Kiltro uses his magical scrying to examine the room, sending his sensor down the chimney. He finds two frost giants loading barrels of grain into one of four giant vats of bubbling beer.
The heroes move to open the southern door, but find it is locked. Kiltro reaches into his ancestral memory and is able to unlock the door. Arngeir then leads the way inside, unaware that the door was trapped with a series of bells. The bells ring off, alerting the giants to their presence. The frost giants immediately react and begin throwing massive kegs of ale at Arngeir and the others. The kegs explode, covering the floor with sticky, yeast-smelling goo. The heroes pull into the brewery and Abhlesh closes the door behind them.
Brango charges out at one of the giants as the others throw spells. The other frost giant throws a few more kegs, then charges down the ramp from the high catwalk over the vats. As he joins in the fight, Agandar sees another powerful frost giant enter in the north door. He appears to be some sort of shaman.
The shaman flies into the air and begins to distort the geometry of the room, causing many of the heroes to wander around aimlessly in the distorted illusion. The shaman then drains Abhlesh’s mind with a curse until the temporal oracle finds he cannot remember much of his magic. The shaman then dominates Kiltro’s mind and sends the half-orc running up the catwalk and reaching down to take a drink of the beer. The shaman then flies towards Kiltro, knocking him into the burning vat of bubbling beer.
Meanwhile, Brango breaks out of the illusionary geometry joins the battle with the frost giants, helping Shrugga. Arngeir summons the power of the gods and becomes an angelic paragon of Hethroth. He uses his magical axe to help cut down his enemies. Brango and Arngeir cut down one of the giants, and the other is destroyed shortly after.
Brango tries to rescue Kiltro from the vat, and helps the half-orc sprawl out and hard to the ground below. The shaman then summons black tentacles to reach out of the ground and grab them, but Kiltro teleports away. Duke summons a powerful elemental confluence to surround and strike at the shaman. Arngeir charges up the catwalk towards the flying shaman, but is repulsed by a powerful force field. Abhlesh joins Arngeir, but fails to cast his healing spells, finding his mind is near broken. However, Abhlesh tries one more spell, a powerful blast of shadowy flames. It is successful and it burns the shaman to death.
With the enemies defeated, Brango helps lift the three giants and places their corpses into three of the vats of beer. Agandar then drops the hemlock poison into the latest beer that is ready for drinking. The heroes begin to explore the brewery. They find the shaman’s bedchamber with many strange herbs and magical components. Others find a massive brass still, seemingly for making whiskey, but it is quite crude and seems ready to explode at the slightest provocation.
Session 73: Mammoths and Mines
[Oct 5th, 2021]
The heroes stand among the brewery and the aftermath of the battle. Abhlesh seems quite confused, as he is sporadically disconnected from the temporal magic that sustains him and powers his magic. The strange traveler appears to be slowly aging, appearing much older than he did before.
The heroes decide it best to destroy the brewery rather than just poison the beer. Kiltro summons the memories of his ancestors to help him devise the best way to trigger the brass still to release its alcoholic vapors and then ignite them. He triggers a makeshift bomb that gives the others plenty of time to get out of the building. The heroes then use Duke’s magic to surround themselves in a cloak of invisibility as they sneak away from the brewery. Behind them, the southern wall of the building explodes and flames engulf the wooden structure. The smell of burning yeast emanates in the air.
The heroes manage to sneak their way down into the valley below the frost giant village and prepare a camp, using their magical spike to hide their tents. They spend the rest of the night getting a good rest. The next day (15th Harvest, 692 G.R.) they decide to wait again until dark to strike. Arngeir is able to remove the curse on Abhlesh and the traveler’s magic is restored and his more modest middle-aged appearance returns. The heroes spend the daytime looking over the crude map they have sketched out of the frost giant village and plan their next attack. They decide to head towards the mammoth stockade and release the beasts into the giant encampment to the south. The spellcasters prepare a selection of spells to assist in the assault.
The heroes head towards Skygaard as dusk falls, and then Brango and Kiltro lead them as night falls. Duke uses his magic to cloak them in invisibility again, and they sneak their way around the eastern and northern ends of the camp. They find the great longhouse on the northern side and find a stone building on the frozen pond. They then pass a large building they presume to be a mill before finding the mammoth stockade on the western side of the village.
The southern watchtower appears to be manned, but the northern one is empty. The heroes manage to squeeze or climb into the fenced yard, finding it near empty save for a massive barn. The heroes approach the barn and find over a dozen large wooly mammoths inside. There are three that seem to defend the herd. Agandar tries to calm them, but he is unable to get past their distrustful nature. The heroes then devise a scheme.
Duke sends forth a wave of unnatural fear into the mammoths as Kiltro summons a young brass dragon. The dragon charges inside the barn, breathing a fiery breath upon the wooden walls, setting them ablaze. The mammoths charge out of the barn, and Brango and Abhlesh are able to corral them towards the yard-gate at the south. Kiltro then disintegrates the gate’s holding latch and the mammoths charge out, heading southward towards the large collection of giant-sized tents. The brass dragon then flies out of the barn, flying past the watchtower and disappearing into the sky.
Chaos ensues in the giant encampment as the mammoth barn burns and the stampede of massive creatures charges through their tents. The heroes get past the wall again and Duke turns them invisible as they sneak way from the carnage. The screams of giants can be heard echoing as they leave.
The heroes then head towards the mines on their way out. They climb down the circling ramps to the deep depression in the center, where three cave entrances stand. They then discover a series of wooden effigies of the heroes. They are crude wooden approximations of each of them, seven in total, the six of them and Esderal. It seems the giants have a good idea who their enemies are.
The heroes then head towards the mine caverns, but find four stone giants exiting the mines. The heroes charge in, blasting the stone giants with powerful spells and deadly attacks. The giants are quickly felled. Kiltro determines that the mine was hastily constructed and in danger of collapsing. Brango and Arngeir find that the mines are straight into the mountain and are of little interest on their own. They drag the bodies of the stone giants inside, then Abhlesh and Agandar blast the inside of the mine with waves of energy. The caverns collapse and seal up the crude iron mine.
The heroes then quickly climb out of the depression and head out of Skygaard as quickly as possible. They heal their wounds with spells before setting out down the mountainside. After a couple hours, they near the valley where they have been camping, but feel the ground trembling. Three great ice wyrms emerge from the snow and ice and breathe out blasts of cold energy. The heroes try to defend themselves…
Session 74: Sojourn in the Wilds
[Oct 12th, 2021]
The heroes continue to strike against the mighty elemental ice wyrms. Agandar summons a great wall of fire to hold them off, as the others concentrate on the third one. However, one of the wyrms surrounds Agandar and nearly slams him to the ground with its frozen tail, knocking the druid out. The other goes around the wall and strikes at Duke. However, Duke uses his powerful conjuration magic to switch places with the other wyrm, causing one to strike the other. After a few more well-placed blasts of fire and strikes from Agrimmosh, the wyrms are deafeated.
The heroes treat their wounds and head to a hidden crack in the stony mountains to set their magical iron spike and set up their tents with some cover from the wind. They rest deep into the night. In the middle of the night, Kiltro has a dream that begins as a memory with Brevelia, but the turns into a nightmare featuring the spellscar.
Kiltro: Dreams and Nightmares
The next morning, (16th Harvest, 692 G.R.), the heroes decide to leave Skyrgaard to deal with the aftermath of their last attack. They head down away from the mountain peaks back down into the valley. They first check the fields and find them left fallow and all the crops ripped out and removed. The heroes then cross the river and head to the hidden camp where Graymud and the other rescues hide. At first, the camp seems abandoned and there is a fear that the have been found, but after Arngeir calls out, they find that they are safe.
There is a lengthy discussion with Graymud and the others, it seems to they fear for the other slaves, but also yearn to return to civilization and Jarnby. The heroes reason with them and convince them to hold tight while they figure out what to do with Skygaard. The heroes spend the rest of the day helping them improve their camp. Brango and Kiltro fashion them a stone axe for gathering more wood. Abhlesh improves their mood with songs and stories. Agandar and Arngeir forage and hunt in the wild valley, bringing back enough food for all of them for the next several days. Duke spends the time studying his spells and working through a complicated scroll. That night, the Agandar and Duke attempt to commune with the fey realm for a magical fest, but the attempt fails as Duke mispronounces many of the fey creatures’ names.
The next day (17th Harvest, 692 G.R.), Agandar uses his magic to shape crude wooden buckets and a large water trough for the camp. Abhelesh fills their water reservoir with his magical decanter. The heroes then take their share of the food and head back towards Skyrgaard. After they reach the mountains, they set up their magical spike and tents and begin to plan. They are greeted by Nakimarra, the dragon, in hawk form again. She gives them a bit of intel about the camp’s buildings and she warns them that the slaves are being punished for the attacks in the village. After much discussion, the heroes decide to strike at the stables where strange frost-giant-like centaurs dwell. Then, perhaps they can attempt to free the slaves.
The heroes approach the camp around midnight and use Duke’s invisibility magic to sneak into the camp again. They find that more of the watchtowers seem occupied and their are more patrols about. They sneak to the cliffside and climb up to the stables. Kiltro scouts the inside with a magical sensor and finds four of the centaur-like giants, the svathurim, inside.
Abhlesh goes invisible and tries to bar one end of the barn, as the others approach the other door. Brango kicks the door down hard, breaking the wooden bar holding it shut. This awakens the sleeping svathurim. Brango, Agandar, Kiltro, Duke, and Arngeir all bombard the stables with explosive fire seeds, fireballs, elemental confluences, and flaming rain. The svathurim somehow survive the onslaught and charge out into the heroes, one of which flies into the air over the heroes. Brango slams it with his hammer and knocks the svathurim to the ground behind them. Another one tramples through the heroes, but Brango does the same, slamming it with his hammer and flipping the second svathurim over the first. The last one manages to trample past them, its thunderous hooves deafening many of the heroes.
The heroes prepare to retaliate as the barn begins to slowly burn…
Session 75: To the Longhouse!
[Oct 19th, 2021]
The heroes regroup and throw spells and attacks at the svathurim that surround them. They fell the two that lay upon the ground. The other two svathurim see the need to call for help. One of them charges at the heroes, trying to trample them under its hooves. Brango however, flips it like the other two, sending it sprawling to the ground. The fourth svathurim takes off, trying to flee the scene. However, Kiltro and Duke step away from the battle and blast the fleeing svathurim. When the final svathurim is felled, Abhlesh looks down upon the horse-like creatures and falls into a lost memory.
Abhlesh: The Old Mare
The barn continues to burn and the fires grow. Arngeir charges into the stable to search for any easily accesible items to help their quest, he finds a strange eyepiece for crafting. Abhlesh runs to the other side of the barn and retrieves the javelin holding the doors closed. Agandar and Brango prepare to leave and Duke prepares his spell of invisibility. Brango picks up a magical helm from one of the dead svathurim. Kiltro then summons another brass dragon to fly towards the nearby watchtower and strike with a fiery breath, before flying northward. However, shortly after the dragon attacks, the heroes see a firework rocket shoot up into the sky near the watchtower, sending an alert throughout the camp.
The heroes make haste and flee, watching the stable burn down as they leave. They pass a band of ice trolls and winter wargs on their way out. Thankfully, the beasts did not smell them. The heroes were able to leave the camp and hike down to the high hills where they have been camping. They set up their tents and magical spike and sleep through the rest of the night late into the next morning.
The next day (18th Harvest, 692 G.R.), the heroes sit around their tent, keeping warm and talking about their next strike at the frost giant village. Duke uses the magic of the new eyepiece to summon a large pot of coffee to share with the group, however, Brango finds the taste and effects not as enjoyable as a hearty ale. They are briefly greeted by Nakimarra, who informs them about two prominent leaders of the frost giants, the second-in-command, the Hersir who resides in the longhouse, and a powerful priestess who dwells in the stone temple. After a long debate, the heroes decide to strike at the frost giant’s leadership, and attack the longhouse and the Hersir.
They wait until midnight again, and sneak towards camp. Duke uses his invisibility magic as they sneak their way through the village. They see many more watchtowers are active and more patrols circle the encampment. However, the heroes are able to reach the longhouse with ease. The large wooden building is like a palace with finely decorated wooden details. They circle the building, but find only the three doors on the southern front. They head to the eastern door, but Kiltro believes there is a trap, so they check the western door. Brango slides it open and they find a large museum-like hall, filled with taxidermized corpses of large animals and the heads of humans and dwarves.
The heroes head to the eastern door and Brango accidently swings it open to roughly, it slams into the wall, making a ruckus. There are four frost giants sleeping in the room, and two wake up immediately. Agandar then summons a wall of fire to scorch the giants. The others blasts them with fire magic and powerful spells, and Duke paralyzes one of them. The heroes are able to take them out quickly. However, their battle attracted the attention of others.
On the far side of the room, Shrugga, the mighty polar bear, holds the door as two giants try to push it open. Evnetually, the giants are successful and the door surges open. The heroes rush to the other side and start a new battle on the eastern front. Duke summons a powerful elemental confluence, Agandar throws burning seeds of fire, and Kiltro blasts them with fireballs. The door to the south then opens as two more frost giants enter. One is another powerful ridder, the other is a highly decorated frost giant that could only be Hersir Gregganor.
The heroes try to hold off the rest of the giants as Gregganor charges in, throwing the door at Agandar. He then spears Kiltro, nearly killing him. The battle gets fierce and the heroes worry they are over their head…