Gods of Enelis

Greater Gods of the Eastern Tradition

Korrond

“The Lawbringer”
God of law, order, and justice.
Alignment: Lawful Good
Edicts: uphold the truth, fight for justice and honor
Anathema: tell a lie, break the law, dishonor yourself
Favored Weapon: longsword
Avatar: An armored man with closed eyes and a fiery sword, who sees only truth.
Clerical Orders: The Lawbringers (warriors), Keepers of Truth (archivists), the Magistrate Guild (advocates and judges), The Knights of the Golden Sword (paladins)
Origin: Arathian
Symbol: A golden sword with a closed eye in the hilt.
Primary Enemies: Nembral, Hollos, Tulsin
Primary Allies: Solarus, Demater, Hermaen
Worshippers: Advocates, judges, leaders, many communities.

Hermaen

“Keeper of the Golden Vault”
God of trade, wealth, commerce, and contracts.
Alignment: Lawful Neutral
Edicts: earn wealth through hard work and trade, follow the rule of law
Anathema: engage in banditry or piracy, steal, undermine a contract
Favored Weapon: crossbow
Avatar: A golden man.
Clerical Orders: The Eyes of Trade (religious trade enterprise), The Notary Guild (contract guild)
Origin: Amarie
Symbol: A stack of coins and a scroll.
Primary Enemies: Tulsin, Hollos
Primary Allies: Korrond, Kelsus, Puln
Worshippers
: Merchants, bankers, craftsman, many communities.

Puln

“The Builder”
God of crafts, construction, architecture, and cities.
Alignment: Lawful Neutral
Edicts: create and craft new things
Anathema: intentionally create inferior craftwork
Favored Weapon: warhammer
Avatar: A dwarf with a hammer and a scroll.
Clerical Orders: the Hammer Collective (clergy/craftsmen guild)
Origin: Dwarven
Symbol: A hammer and a scroll.
Primary Enemies: Hollos, Tulsin
Primary Allies: Kelsus, Hermaen, Korrond
Worshippers: Craftsman, tinkerers, architects, many communities.

Bael

“the Infernal Tyrant”
God of tyranny, power, pride, and superiority of humans.
Alignment: Lawful Evil
Edicts: rule over weaker beings, show subservience to your betters
Anathema: disrespect the hierarchy, insult Bael’s pride
Favored Weapon: longsword
Avatar: A dark-haired man with devil horns and red eyes and forked tail.
Clerical Orders: Church of Bael (clergy), The Harbringers of Tyranny (military order)
Origin: Toldan
Symbol: A flaming crown.
Primary Enemies: Korrond, Solarus, Zallus
Primary Allies: Verull
Worshippers: Kalruans, intolerant humans, those desperate for power.

Solarus

“The Healing Light”
Goddess of healing, light, kindness, and the sun.
Alignment: Neutral Good
Edicts: provide aid to the sick and wounded, seek and allow redemption, bring kindness to all
Anathema: harming the innocent, creating undead, striking first, telling lies.
Favored Weapon: mace or morningstar
Avatar: A beautiful woman with red hair and fiery wings. A fire-breathing silver dragon.
Clerical Orders: Keepers of the Holy Light (clergy/hospitalars), Knights of the Silver Dragon (paladins), The White Cloth (clergy)
Origin: Nomenir/Arathian
Symbol: A shining sun.
Primary Enemies:  Nembral
Primary Allies: Enis, Baldur, Korrond, Demater
Worshippers: Healers, many communities and families.

Baldur

“Spirit of Hearth and Home”
God of community, family and peace.
Alignment: Neutral Good
Edicts: care for your home and family, protect the community, share of your surplus
Anathema: disrupting communities, ignoring neighbors in need, hording food from the needy
Favored Weapon: spear
Avatar: A kindly, rotund, bearded man with a keg of ale and a pot of stew.
Clerical Orders: Hearthbringers (clergy)
Origin: Noradrie
Symbol: A fireplace with a cauldron.
Primary Enemies:  Sethma, Skathi
Primary Allies: Enis, Solarus, Korrond, Demater
Worshippers: Cooks, brewers, wholesome families, small communities.

Enis

“The Earthmother”
Goddess of nature, woodlands, plants, and wild animals.
Alignment: Neutral
Edicts: cherish, protect, and respect nature in all forms
Anathema: bring civilization to intrude into the wild
Favored Weapon: scimitar
Avatar: A dryad or treant.
Clerical Orders: Greensingers (leaf druid order), Order of the Pack (animal druid order), the Wild Green (wild druid order)
Origin: Elven
Symbol: An oak tree with a feminine eye.
Primary Enemies: Sethma, Verull, Hollos
Primary Allies: Demater, Baldur, Solarus, Athes, Myra, Favra, Broga
Worshippers
: Druids, farmers, woodland communities.

Armathon

“The Grey Mystic”
God of magic, time, mysticism, and divination.
Alignment: Neutral
Edicts: seek out magical power and use it
Anathema: pursue mundane paths over magical ones
Favored Weapon: staff
Avatar: An old wizened wizard in grey robes.
Clerical Orders: Keepers of the Tomes (clergy), The Circle of the Archmagi (wizard guild)
Origin: Nomenir
Symbol: A tome with an eye in the center.
Primary Enemies: Weeja, Verull
Primary Allies: Pelaria
Worshippers
: Wizards, sorcerers, mystics.

Nembral

“The Shadowed One”
God of darkness, deception, murder, and madness.
Alignment: Neutral Evil
Edicts: spread deception and intrigue, bring darkness to the light, kill the innocent
Anathema: show mercy, help others without compensation, speak truth freely
Favored Weapon: spiked chain
Avatar: A faintly humanoid, disembodied shadow with red eyes.
Clerical Orders: Doombringers (shadow network), Cult of the Shrouded (doomsday cult)
Origin: Nomenir
Symbol: Red eye on black.
Primary Enemies:  Enis, Baldur, Korrond, Demater
Primary Allies: Sethma, Hollos, Verull
Worshippers: Assassins, dark cults, the mad and insane.

Erean

“The Sea King”
God of the oceans, floods, and nautical navigation.
Alignment: Neutral Evil
Edicts: help the oceans to devour the land, stop those who would cross the forbidden waters
Anathema: spend too much time on land, attempt to cross the ocean
Favored Weapon: trident
Avatar: A maddened merman with a trident.
Clerical Orders: Proclamation of the Tide (doomsday flood cult)
Origin: Amarie
Symbol: Trident encircled by a wave.
Primary Enemies:  Enis, Baldur, Korrond, Demater
Primary Allies: Sethma, Hollos, Verull
Worshippers: Sailors who wish for safe travels, fisherman, fishing communities.

Hethroth

“the Courageous Warrior”
God of courage, battle, and war.
Alignment: Chaotic Good
Edicts: attain victory in fair combat, gain glory in battle
Anathema: kill prisoners or surrendering foes, prevent conflict through negotiation
Favored Weapon: battleaxe
Avatar: An armored Noradrie warrior with a round shield and battleaxe.
Clerical Orders: The Ridders of the Axe (clergy/warriors), The Order of the Ancestors (clergy)
Origin: Noradrie
Symbol: A round shield of red with a battleaxe.
Primary Enemies: Nembral, Verull, Skathi
Primary Allies: Krotos, Kelsus, Solarus
Worshippers: Warriors, soldiers, and Noradrie.

Odarin

“the Knowledgeable Bard”
God of knowledge, lore, creativity, poetry, and music.
Alignment: Neutral
Edicts: find knowledge and lore, choose and perfect an art
Anathema: keep knowledge to yourself, destroy works of art intentionally
Favored Weapon: rapier
Avatar: A jovial young man and traveler with a harp.
Clerical Orders: Lorekeepers (archivist order), The Sacred Note (musicians guild), Order of Many Colors (artists guild)
Origin: Noradrie / Amarie
Symbol: A harp, inkwell, and quill.
Primary Enemies: Weeja, Verull
Primary Allies: Baldur, Dagda
Worshippers: Historians, librarians, artists, musicians, craftsmen, many communities.

Tulsin

“the Lucky Rogue, the Trickster”
God of luck, gambling, pranks, and thieves.
Alignment: Chaotic Neutral
Edicts: take gambles and risks, don’t take life too seriously
Anathema: get caught doing mischief
Favored Weapon: dagger
Avatar: A travelling gnome who constantly flips a coin.
Clerical Orders: Fortune’s Shadows (clergy/thieves guild), Contenders of Fate (luck clergy)
Origin: Gnomish
Symbol: A coin on its edge.
Primary Enemies: Hermaen, Korrond
Primary Allies: Baldur, Weeja
Worshippers: Thieves, gamblers, travelers, those obsessed with luck.

Hollos

“the Destroyer”
God of destruction, rage, chaos, and mindless passion.
Alignment: Chaotic Evil
Edicts: bring destruction to the civilized world, destroy all things
Anathema: create something new, let material ties restrain you, torture a victim or otherwise delay their destruction
Favored Weapon: greataxe
Avatar: A monstrous demon with four bestial arms.
Clerical Orders: The Ravagers of Destruction (clergy/warriors)
Origin: Elven
Symbol: An amorphous cloud of chaos.
Primary Enemies: Korrond, Solarus
Primary Allies: Skathi
Worshippers: Nihilists, insane people, and barbarians.

Lesser Gods of the Eastern Tradition

Numenor

“the Honorbound”
God of nobility, peace, and honor.
Alignment: Lawful Good
Edicts: find diplomatic solutions, act as an honorable paragon
Anathema: seek war and conflict, dishonor yourself
Favored Weapon: mace
Avatar: A platinum dragon with two doves.
Clerical Orders: Peacekeepers(clergy/mediators guild)
Origin: Nomenir
Symbol: A dove and olive branch.
Primary Enemies: Hollos, Hethroth, Nembral
Primary Allies: Solarus, Korrond, Baldur
Worshippers: Magistrates, mediators.

Kelsus

“The Brazen Smith”
God of metals, smithing, the forge, and hard work.
Alignment: Lawful Neutral
Edicts: respect the forge, find and rejoice in hard work
Anathema: quit a possible task, allow metal to go to waste
Favored Weapon: warhammer
Avatar: A large burly dwarf covered in soot, wearing a smithing apron and wielding a hammer.
Clerical Orders: Order of the Hammer (clergy/labor and smithing guild)
Origin: Dwarven
Symbol: An anvil and hammer.
Primary Enemies: Tulsin, Hollos
Primary Allies: Puln, Korrond, Hermaen
Worshippers
: Metalsmiths, blacksmiths, laborers.

The Trinity

“The God of Three Forms, the Word of Truth”
God of purity, righteousness, law, and Korenell.
Alignment: Lawful Neutral
Edicts: be temperate, fight for honor, honor the hierarchy of the church
Anathema: dishonor yourself, fail to show respect to a superior
Favored Weapon: longsword
Avatar: A ball of light, a beautiful woman holding grain, and an armored knight with a sword.
Clerical Orders: Order of the High Templars (warriors), The Ministry of Faith (administrators), Order of Saint Aedin (clergy)
Origin: Korenellian / Arathian
Symbol: A sun behind a golden sword with a hilt of tied wheat.
Primary Enemies: Thorus, Hollos
Primary Allies: Solarus, Demater, Korrond (considered aspect of Trinity)
Worshippers: Korenellians

Weeja

“The Vain Witch”
Goddess of the occult, secrets, vanity, and forbidden magic.
Alignment: Lawful Neutral
Edicts: learn and keep the secrets of the hidden world
Anathema: share a secret freely
Favored Weapon: dagger
Avatar: A masked woman with a curved dagger.
Clerical Orders: The Secret-keepers (cult), The Keepers of Forbidden Lore (clergy)
Origin: Selicean
Symbol: A feminine, curved mask.
Primary Enemies: Armathon, Pelaria
Primary Allies: Verull, Bail
Worshippers: Occultists, wizards, sorcerers, lore-seekers.

Verull

“The Deathless Witch King”
God of necromancy, undeath, and burials.
Alignment: Lawful Evil
Edicts: become undead upon death, create or protect undead
Anathema: destroy undead, sacrifice your life
Favored Weapon: scythe
Avatar: A black cloaked skeleton holding a scythe.
Clerical Orders: Heralds of Death (clergy/undeath cult)
Origin: Amarie
Symbol: A skull with purple eye-lights.
Primary Enemies: Solarus, Korrond
Primary Allies: Nembral, Sethma, Skathi
Worshippers: Necromancers, death cults.

Demater

“The Harvestgiver”
Goddess of agriculture, harvest, and festivals.
Alignment: Neutral Good
Edicts: tend the soil and share its surplus, celebrate the joys of life
Anathema: destroying croplands, reducing a land’s fertility, hording food from the needy,
Favored Weapon: sickle
Avatar: A plain woman in brown robes, holding a sickle and sheaf of wheat.
Clerical Orders: Callers of the Harvest (clergy)
Origin: Arathian
Symbol: A sickle and a sheaf of wheat.
Primary Enemies:  Sethma, Hollos, Skathi
Primary Allies: Enis, Baldur
Worshippers: Farmers, small agriculture communities.

Athes

“The Storm Queen”
Goddess of storms, wind, air, and autumn.
Alignment: Neutral
Edicts: travel the world with the winds
Anathema: alter the natural weather pattern, spend much time in enclosed spaces
Favored Weapon: rapier
Avatar: A beautiful transparent woman with large, feathery wings.
Clerical Orders: Whisperers of the Wind (druidic cult), Stormbringers (storm druid circle)
Origin: Elven
Symbol: A swirling whirlwind with eyes.
Primary Enemies: –
Primary Allies: Enis, Athes, Myra, Favre, Broga
Worshippers
: Air cults, storm druids, ascetic travelers.

Broga

“The Stone Queen”
Goddess of stone, mountains, and gems.
Alignment: Neutral
Edicts: cherish and protect the mountains, punish those who would shape the stone
Anathema: mining or breaking rocks
Favored Weapon: warhammer
Avatar: A beautiful woman of pure stone.
Clerical Orders: Preachers of the Peaks (druidic cult)
Origin: Elven
Symbol: Mountains with eyes.
Primary Enemies: –
Primary Allies: Enis, Athes, Myra, Favre, Broga
Worshippers
: Earth cults, mountain druids, mountain hermits.

Favra

“The Flame Queen”
Goddess of fire, heat, and summer.
Alignment: Neutral
Edicts: bring fire and warmth to the world, the destruction of flames renew the cycle
Anathema: put out fires
Favored Weapon: whip
Avatar: A beautiful woman of pure fire.
Clerical Orders: The Cleansing Fires (druidic cult)
Origin: Elven
Symbol: A flame with eyes.
Primary Enemies: –
Primary Allies: Enis, Athes, Myra, Favre, Broga
Worshippers
: Fire cults, volcano druids, pyromaniacs.

Myra

“The River Queen”
Goddess of water, streams, lakes, and spring.
Alignment: Neutral
Edicts: protect and cherish the waterways
Anathema: stop water from flowing its natural course
Favored Weapon: flail
Avatar: A beautiful woman in the water.
Clerical Orders: Rivertenders (druidic cult)
Origin: Elven
Symbol: A waterfall with a hidden eye.
Primary Enemies: –
Primary Allies: Enis, Athes, Myra, Favre, Broga
Worshippers
: Water cults, water druids, river communities.

Sethma

“The Plaguebringer”
Goddess of blight, disease, poison, suffering, and pain.
Alignment: Neutral Evil
Edicts: spread disease to living things, cause suffering and pain to the living
Anathema: curing disease, bring comfort to the suffering
Favored Weapon: spiked gauntlet
Avatar: A decaying, sickened fey-creature, covered in thorns.
Clerical Orders: Plaguebringers (clergy), The Tortured Circle (slaver cult), Propagators of the Blight (druid order)
Origin: Arathian
Symbol: A withered, wilting rose with many thorns.
Primary Enemies:  Enis, Demater, Baldur
Primary Allies: Verull, Nembral, Hollos
Worshippers: Evil druids, torturers, sadists.

Pelaria

“the Guardian of Fate”
Goddess of fate, divination, the moon, and fey.
Alignment: Chaotic Good
Edicts: find what life has to offer, follow your dreams, seek and destroy evil
Anathema: spread fear or despair, corrupt another’s dreams
Favored Weapon: longbow
Avatar: A beautiful, silver-haired maiden with a silver bow and arrows.
Clerical Orders: Keeper of the Guardian’s Light (clergy), The Moonstar Legion (hunters of evil)
Origin: Elven
Symbol: A crescent moon with an arrow.
Primary Enemies: Nembral, Verull
Primary Allies: Solarus, Enis, Dagda
Worshippers: Diviners, seers, hunters of evil, and rangers.

Venya

“the Maiden of Desire”
Goddess of love, lust, beauty, and fertility.
Alignment: Chaotic Good
Edicts: seek out both emotional and physical love, cultivate your beauty
Anathema: point out the ugliness in others, judge a person’s promiscuity
Favored Weapon: mace
Avatar: A beautiful nymph, always nude
Clerical Orders: The Maiden’s Heart (clergy/family planning services), The Order of Unsated Lusts (brothel guild)
Origin: Elven
Symbol: An upside-down pink heart.
Primary Enemies: Nembral, Sethma, Verull
Primary Allies: Solarus, Tulsin, Pelaria
Worshippers: Newlyweds, hedonists, many communities.

Zallus

“the Liberator”
God of freedom, liberation, and adventures.
Alignment: Chaotic Good
Edicts: free the oppressed, seek adventure and excitement
Anathema: abide slavery
Favored Weapon: shortbow
Avatar: A swashbuckling young man wielding a golden bow and arrows.
Clerical Orders: The Liberators (anti-slavery clergy/freedom fighters)
Origin: Nomenir
Symbol: Manacles broken by an arrow
Primary Enemies: Thorus, Bael, Verull, the Trinity
Primary Allies: Farlen, Pelaria, Tulsin, Odarin
Worshippers: Liberators, freedom-fighters, and adventurers.

Farlen Windrider

“the Traveler”
God of travel, roads, decisions, and crossroads.
Alignment: Chaotic Neutral
Edicts: travel and explore
Anathema: settle down in one place
Favored Weapon: staff
Avatar: A cloaked hiker with a walking staff.
Clerical Orders: Striders of Farlen (adventurer’s guild)
Origin: Selicean
Symbol: A forked road, a “Y”.
Primary Enemies: Baldur, Puln
Primary Allies: Athes, Krotos
Worshippers: Travelers and adventurers.

Krotos

“the Strong Athlete”
God of strength, athletics, and sports.
Alignment: Chaotic Neutral
Edicts: push your limits, engage in physical trials and sports
Anathema: refuse to compete in sports, win through underhanded tactics
Favored Weapon: javelin
Avatar: A muscle-bound, dark-skinned strongman with javelins.
Clerical Orders: Judicators of theFeats of Strength (gladiator guild)
Origin: Selicean
Symbol: Two crossed javelins
Primary Enemies: Weeja, Farlen
Primary Allies: Hethroth, Kelsus
Worshippers: Gladiators, athletes, and laborers.

Bellantra

“the Seductive Serpent”
Goddess of seduction, malice, caves, serpentfolk, and snakes.
Alignment: Chaotic Evil
Edicts: show people their desires and use it against them, cherish and respect the serpents
Anathema: harm a serpent or snake
Favored Weapon: whip
Avatar: An exotically beautiful Selicean woman with a snake lower half.
Clerical Orders: Kiss of the Serpent (clergy)
Origin: Selicean
Symbol: A ruby serpent.
Primary Enemies: Venya
Primary Allies: Weeja
Worshippers: Selicean witches/shamans, desperate young women, and some serpentfolk.

Malvok

“the Beastlord”
God of monsters, beasts, slaughter, hunting, and hunger.
Alignment: Chaotic Evil
Edicts: sate your appetites, reveal the corruption and flaw in all things
Anathema: deny your appetites, fail to feast on your quarry
Favored Weapon: battleaxe
Avatar: A monstrous wolf with three eyes and acidic tongue.
Clerical Orders: Feast of the Slaughter (clergy/hunters)
Origin: Noradrie
Symbol: A blood-red wolf’s paw with extended claws.
Primary Enemies: Baldur, Venya
Primary Allies: Hollos, Skathi
Worshippers: Depraved hunters, hunting cults.

Skathi

“the Frozen Witch”
Goddess of winter, cold, and snowstorms.
Alignment: Chaotic Evil
Edicts: bring the cold weather to people’s homes
Anathema: start a fire, allow warmth to propagate
Favored Weapon: staff
Avatar: A white-haired, pale-skinned witch in blue robes, with icicles hanging from her features.
Clerical Orders: Witches of the Frostpeaks (clergy)
Origin: Noradrie
Symbol: A staff composed of ice with a blue crystal on top.
Primary Enemies: Baldur, Venya
Primary Allies: Malvok, Hollos
Worshippers: Noradrie witches, mountain hermits.

Gods of the Noradrie Tradition

Dagda

“The Guardian, the Rider”
Goddess of hope, horses, and guardians.
Alignment: Lawful Good
Edicts: protect the innocent, bring hope to the forlorn, cherish and protect horses
Anathema: harm the innocent, spread despair, harm a horse
Favored Weapon: spear
Avatar: An armored woman riding a white horse, wielding a round shield and spear.
Clerical Orders: The Riders of Hope (paladins/warriors)
Origin: Noradrie
Symbol: A horseshoe and spear.
Primary Enemies: Malvok, Hollos, Skathi
Primary Allies: Baldur
Worshippers: Guards, stablemasters, small communities.


Forsoti

“The Lawgiver”
God of justice, law, order, and righteousness.
Alignment: Lawful Good
Edicts: uphold the truth, fight for justice and honor
Anathema: tell a lie, break the law, dishonor yourself
Favored Weapon: longsword
Avatar: A blind warrior who seeks justice.
Clerical Orders: The Lawkeepers (clergy)
Origin: Arathian
Symbol: A sword with a closed eye in the hilt.
Primary Enemies: Toki, Malvok, Nomtt
Primary Allies: Dagda, Baldur, Odis
Worshippers: Lawkeepers of the Noradrie.

Hella

“the Nightwitch”
God of dark magic, necromancy, undeath, and burials.
Alignment: Lawful Evil
Edicts: become undead upon death, create or protect undead
Anathema: destroy undead, sacrifice your life
Favored Weapon: dagger
Avatar: A black robed witch peering into a bubbling cauldron.
Clerical Orders: Witches of the Bog (clergy)
Origin: Amarie
Symbol: A bubbling cauldron.
Primary Enemies: Astrid, Forsoti, Hethroth
Primary Allies: Skathi, Malvok
Worshippers: Witches, necromancers, and death cults.

Baldur

See Baldur.

Odis

“The Wanderer”
God of nature, woodlands, and the wild.
Alignment: Neutral
Edicts: cherish, protect, and respect nature in all forms
Anathema: bring civilization to intrude into the wild
Favored Weapon: staff
Avatar: A kindly old man and traveler.
Clerical Orders: Wardens of the Woods (clergy and druid circle)
Origin: Noradrie
Symbol: A spruce tree.
Primary Enemies: Malvok, Skathi
Primary Allies: Ohdma
Worshippers
: Druids, farmers, woodland communities.

Nomtt

“The Shadow”
See Nembral.
Clerical Orders: The Shadowbringers (cult)
Symbol: A hollow black circle.
Primary Enemies: Dagda
Primary Allies: Hella, Malvok
Worshippers
: Assassins, evil cults.

Astrid

“the Maiden”
See Venya.
Avatar: A beautiful, blonde maiden with pale skin.
Clerical Orders: Keepers of the Maiden’s Kiss (clergy)
Symbol: A circle with a line through the center.
Primary Enemies: Hella, Skathi
Primary Allies: Hethroth, Ohdma
Worshippers: Young couples, lovers

Hethroth

“The Warrior King”
God of courage, strength, battle, and war.
See Hethroth.

Ohdma

See Odarin.

Toki

“The Trickster”
See Tulsin.

Malvok

See Malvok.

Skathi

See Skathi.

Gods of the Arathian Tradition

Bastet

“the Protector”
Goddess of protection, guardians, cats, and retribution.
Alignment: Lawful Good
Edicts: protect the innocent, bring hope to the forlorn, cherish and protect cats
Anathema: harm the innocent, spread despair, harm a cat
Favored Weapon: spear
Avatar: A cat-headed arathian woman with a spear
Clerical Orders: The Spears of Bastet (clergy/warriors)
Origin: Arathian
Symbol: A black cat head.
Primary Enemies: Nalit, Sethmut
Primary Allies: Korrat, Sol
Worshippers: Warriors, guardians, female warriors.

Korrat

“the Just”
See Korrond.
Goddess of justice, law, order, and righteousness.
Alignment: Lawful Good
Avatar: A blind arathian warrior who sees only truth.
Clerical Orders: The Keepers of the Scrolls (lawyers/archivists), The Blades of Law (warriors/paladins)
Origin: Arathian
Symbol: A sword with a closed eye on the hilt.
Primary Enemies: Nalit, Sethmut
Primary Allies: Bastet, Sol
Worshippers: Advocates, administrators, warriors, most communities.

Anpeut

“the Watcher”
God of death, funerals, mummification, and the afterlife.
Alignment: Lawful Neutral
Edicts: honor the dead, destroy the undead
Anathema: create undead
Favored Weapon: dagger
Avatar: A blue-skinned arathian with white robes.
Clerical Orders: The Bearers of the Deceased (clergy)
Origin: Arathian
Symbol: A blue-skinned, opened eye.
Worshippers: The grieving, upper-class arathians.

Thot

“the Wizened One”
God of wisdom, art, science, and literature.
Alignment: Lawful Neutral
Edicts: find knowledge and lore, choose and perfect an art
Anathema: keep knowledge to yourself, destroy works of art intentionally
Favored Weapon: staff
Avatar: An ibis-headed arathian with a staff.
Clerical Orders: The Librarians of Thot (clergy/archivists)
Origin: Arathian
Symbol: An ibis-head in profile
Primary Enemies: Seth
Primary Allies: Korrat
Worshippers: Historians, librarians, artists, musicians, craftsmen, many communities.

Thorus

“the Tyrant”
God of nobility, obedience, power, and tyranny.
Alignment: Lawful Evil
Edicts: rule over weaker beings, show subservience to your betters
Anathema: disrespect the hierarchy, insult the pharaoh’s pride
Favored Weapon: falchion
Avatar: A falcon-headed pharaoh with a large falchion.
Clerical Orders: Pharaoh’s Guard (warriors), Keepers of the Hierarchical Order (clergy)
Origin: Arathian
Symbol: A falcon-head in profile.
Primary Enemies: Seth
Primary Allies: Thot, Anpeut
Worshippers: Pharoahs, arathian leaders, most arathians.

Aset

“the Mother”
Goddess of mothers, family, and peace.
Alignment: Neutral Good
Edicts: care for your home and family, protect the community
Anathema: disrupting communities, ignoring neighbors in need
Favored Weapon: mace
Avatar: A kindly, old arathian woman with a cow’s head.
Clerical Orders: Hands of Mother’s Grace (clergy)
Origin: Arathian
Symbol: A white cow.
Primary Enemies:  Sethma, Seth
Primary Allies: Korrat, Sol, Demu
Worshippers: Families, and small communities.

Demu

“The Graingrower”
See Demater.
Goddess of agriculture, harvest, grain, and beer.
Alignment: Neutral Good
Edicts: tend the soil and share its surplus, celebrate the joys of life
Anathema: destroying croplands, reducing a land’s fertility, hording food from the needy,
Favored Weapon: sickle
Avatar: A plain arathian woman in white robes, holding a sickle and sheaf of wheat.
Clerical Orders: Counters of the Harvest (clergy/tax-collectors)
Origin: Arathian
Symbol: A sickle and a sheaf of wheat.
Primary Enemies:  Sethmut, Seth
Primary Allies: Aset, Tphentet
Worshippers
: Farmers, agriculture communities.

Sol

“the Undying”
See Solarus.
Goddess of healing, sun, and light.
Alignment: Neutral Good
Edicts: provide aid to the sick and wounded, seek and allow redemption, bring kindness to all
Anathema: harming the innocent, creating undead, striking first, telling lies.
Favored Weapon: scimitar
Avatar: A disembodied ball of light.
Clerical Orders: Circle of Healing Hands (clergy/healers), Sisters of Sol (liberators/clergy)
Origin: Arathian
Symbol: A shining sun.
Primary Enemies:  Nalit, Thorus
Primary Allies: Aset
Worshippers: Healers, many communities and families, some freedom-fighters.

Tphentet

“the Floodbringer”
Goddess of water, seasonal floods, and oasis.
Alignment: Neutral Good
Edicts: provide water to those in need, protect and cherish the natural water ways
Anathema: disrupt a waterway’s flow, fail to share water with the thirsty
Favored Weapon: shortsword
Avatar: An arathian woman with a hippo’s head.
Clerical Orders: Callers of the Flood (clergy)
Origin: Arathian
Symbol: A hippo.
Primary Enemies:  Seth
Primary Allies: Demu, Aset
Worshippers: Farmers, communities along the Typhen River.

Foth

“the Burning”
God of fire, deserts, heat, and dryness.
Alignment: Neutral
Edicts: bring fire and heat to the world, the destruction of flames renew the cycle
Anathema: put out fires
Favored Weapon: shortsword
Avatar: A burning arathian man with a ram head.
Clerical Orders: The Desert’s Wrath (druidic cult)
Origin: Arathian
Symbol: Flaming ram.
Primary Enemies: Tphentet
Primary Allies:
Worshippers: Fire cults, desert druids, pyromaniacs.

Siris

“the All-Seeing”
God of astronomy, the stars, divination, mysticism, and magic.
Alignment: Neutral
Edicts: study the stars and learn their secrets
Anathema: act without trying to gain prior information
Favored Weapon: staff
Avatar: An owl-headed arathian in white robes with a staff.
Clerical Orders: The Order of the Stars (diviners/clergy)
Origin: Arathian
Symbol: Owl with stars for eyes.
Primary Enemies: Seth
Primary Allies: Thorus, Thot
Worshippers: Astronomers, astrologers, diviners, and seers.

Nalit

“the Shadow”
See Nembral.

Sethmut

“the Dying”
See Sethma.
Avatar: A decaying, sickened arathian with a hyena head.
Clerical Orders: Plaguebringers (clergy)
Origin: Arathian
Symbol: A hyena head in profile.
Primary Enemies:  Aset, Demu, Sol
Primary Allies: Seth
Worshippers: Evil druids, torturers, sadists.

Heret

“the Lover”
Goddess of love, happiness, fertility, and music.
Alignment: Chaotic Good
Edicts: seek out both emotional and physical love, cultivate your beauty
Anathema: point out the ugliness in others, judge a person’s promiscuity
Favored Weapon: mace
Avatar: A beautiful arathian woman with a lioness head.
Clerical Orders: The Pride of Heret (clergy/matchmakers)
Origin: Arathian
Symbol: A lioness head.
Primary Enemies: –
Primary Allies: Aset
Worshippers: Young couples, hedonists, many arathian communities.

Seth

“the Destroyer”
God of chaos, war, and storms.
Alignment: Chaotic Evil
Edicts: bring destruction to the civilized world, destroy all things
Anathema: create something new, let material ties restrain you, torture a victim or otherwise delay their destruction
Favored Weapon: battleaxe
Avatar: A monstrous arathian with a jackal head.
Clerical Orders: The Beasts of Destruction (destruction cult)
Origin: Arathian
Symbol: A jackal head.
Primary Enemies: Korrat, Anpeut, Thot, Bastet
Primary Allies: Sethmut
Worshippers: Furious warriors, evil storm druids, and barbarians.

Gods of the Orcish Traditions:

Talax

“the Crimson Terror”
God of rage, war-machines, orcs, and Hashkan.
Alignment: Chaotic Evil
Edicts: bring the fires of war to the world
Anathema: allow an enemy to go unscathed
Favored Weapon: falchion
Avatar: A giant red dragon, with dark blood-red scales.
Clerical Orders: The Crimson Circle (clergy/skalds)
Origin: Orcish
Symbol: A three-clawed, red dragon paw.
Primary Enemies: Hethroth, Dwarven pantheon
Primary Allies: Malvok, Hollos
Worshippers: Orcs of Hashkan, evil warriors, and evil barbarians.

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