Gods of Enelis

There are many various pantheons of deities and tenets of faith that vary with the cultures of Enelis. The most common deities found through Ularin and the Eastern Coasts are found below. Additional pantheons are linked below.

Eastern Tradition (Primary)

Noradrie Pantheon

Dwarven (Khuzdi) Pantheon

Giant (Jotun) Pantheon

Greater Gods of the Eastern Tradition

Name Align. Portfolio
Korrond the Lawbringer LG Law, order, justice
Hermaen of the Golden Vault LN Trade, wealth, commerce, contracts
Puln the Bulder LN Crafts, construction, architecture, cities
Bael the Infernal Tyrant LE Tyranny, power, pride, and superiority of humans
     
Solarus the Healing Light NG Healing, light, kindness, the sun
Baldur of Hearth and Home NG Community, family, cooking, brewing, the frontier
Armathon the Grey Mystic N Magic, time, mysticism, divination
Enis the Earthmother N Nature, woodlands, plants, wild animals
Nembral the Shadowed One NE Darkness, deception, murder, madness
Erean the Sea King NE Oceans, floods, nautical navigation
     
Odarin the Knowledgeable Bard CG Knowledge, lore, creativity, poetry, music
Hethroth the Courageous Warrior CN Courage, battle, war
Tulsin the Lucky Rogue CN Luck, gambling, pranks, thieves
Hollos the Destroyer CE Destruction, rage, chaos, passion

Lesser Gods of the Eastern Tradition

Name Align. Portfolio
Numenor the Honorbound LG Honor, peace, nobility
Kelsus the Brazen Smith LN Metals, smithing, the forge, hard work
Trinity the Three-formed God LN Purity, righteousness, law, Korenell
Weeja the Vain Witch LN Occultism, secrets, vanity, forbidden magic
Verull the Deathless King LE Necromancy, undeath, burials.
     
Demater the Harvestgiver NG Agriculture, farming, harvest, festivals
Athes the Storm Queen N Storms, wind, air, Autumn
Broga the Stone Queen N Stone, mountains, earth, gems
Favra the Flame Queen N Fire, heat, Summer
Myra the River Queen N Water, streams, lakes, Spring
Sethma the Plaguebringer NE Blight, disease, poison, suffering, pain
     
Pelaria the Guardian of Fate CG Fate, protection, divination, the moon, dreams
Venya the Maiden of Desire CG Love, lust, beauty, fertility
Zallus the Liberator CG Freedom, liberation, adventures
Farlen Windrider the Traveler CN Travel, roads, decisions, crossroads
Krotos the Strong Athlete CN Strength, athletics, sports
Bellantra the Seductive Serpent CE Seduction, malice, caves, snakes, serpentfolk
Malvok the Beastlord CE Monsters, beasts, slaughter, hunting, hunger
Skathi the Frozen Witch CE Winter, cold, snowstorms

Korrond

“the Lawbringer”
God of law, order, and justice.
Alignment: Lawful Good
Symbol: A golden sword with a closed eye in the hilt.
Origin: Arathian (Korrat) and Nomenir (Tyrian)

Edicts: uphold the truth, fight for justice and honor
Anathema: tell lies or cheat someone, undermine a law-abiding court, dishonor yourself
Follower Alignments: LG, LN

Avatar: An armored man with closed eyes and a fiery sword, who sees only truth.
Clerical Orders: The Lawbringers (warriors), Keepers of Truth (archivists), the Magistrate Guild (advocates and judges), The Knights of the Golden Sword (paladins)
Worshippers: Advocates, judges, leaders, many communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Society
Favored Weapon: longsword
Domains: truth, knowledge, cities, zeal
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: resilient sphere

Hermaen

“Keeper of the Golden Vault”
God of trade, wealth, commerce, and contracts.
Alignment: Lawful Neutral
Symbol: A stack of coins and a scroll.
Origin: Amarie and Nomenir (Alibrithior)

Edicts: earn wealth through hard work and trade, follow the rule of law
Anathema: engage in banditry or piracy, steal, undermine a contract
Follower Alignments: LN, N, LG, LE

Avatar:
A golden man with a bejeweled crown.
Clerical Orders: The Eyes of Trade (religious trade enterprise), The Notary Guild (contract guild)
Worshippers: Merchants, bankers, craftsman, many communities.

Devotee Benefits
Divine Font:
harm orheal
Divine Skill: Society
Favored Weapon: crossbow
Domains: cities, wealth, travel, ambition
Cleric Spells: 1st: lock, 4th: creation, 7th: magnificent mansion

Puln

“the Builder”
God of crafts, construction, architecture, and cities.
Alignment: Lawful Neutral
Symbol: A hammer and a scroll.
Origin: Dwarven

Edicts: create and craft new things
Anathema: intentionally create inferior craftwork
Follower Alignments: LN, LG, N

Avatar: A dwarf with a hammer and a scroll.
Clerical Orders: the Hammer Collective (clergy/craftsmen guild)
Worshippers: Craftsman, tinkerers, architects, many communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Crafting
Favored Weapon: warhammer
Domains: creation, cities, earth, wealth
Cleric Spells: 1st: alarm, 4th: creation, 7th: magnificent mansion

Bael

“the Infernal Tyrant”
God of tyranny, power, pride, and superiority of humans.
Alignment: Lawful Evil
Symbol: A flaming crown.
Origin: Toldan, otherworldly

Edicts: rule tyrannically and torture weaker beings, show subservience to your betters
Anathema: disrespect the hierarchy, insult Bael’s pride
Follower Alignments: LE, LN, N

Avatar: A dark-haired man with devil horns and red eyes and forked tail.
Clerical Orders: Church of Bael (clergy), The Harbringers of Tyranny (military order)
Worshippers: Kalruans, intolerant humans, those desperate for power.

Devotee Benefits
Divine Font:
harm
Divine Skill: Deception
Favored Weapon: longsword
Domains: tyranny, trickery, zeal, fire
Cleric Spells: 1st: phantom pain, 4th: suggestion, 6th: dominate

Solarus

“the Healing Light”
Goddess of healing, light, kindness, and the sun.
Alignment: Neutral Good
Symbol: A shining sun.
Origin: Arathian (Sol) and Nomenir (Thalmara)

Edicts: provide aid to the sick and wounded, seek and allow redemption, bring kindness to all
Anathema: harming the innocent, creating undead, striking first, telling lies.
Follower Alignments: NG, LG, CG, N

Avatar: A beautiful woman with red hair and fiery wings. A fire-breathing silver dragon.
Clerical Orders: Keepers of the Holy Light (clergy/hospitalars), Knights of the Silver Dragon (paladins), The White Cloth (clergy)
Worshippers: Healers, many communities and families.

Devotee Benefits
Divine Font:
heal
Divine Skill: Medicine
Favored Weapon: morningstar
Domains: healing, sun, truth, fire
Cleric Spells: 1st: true strike, 3rd: fireball, 5th: cloak of colors

Baldur

“Spirit of Hearth and Home”
God of community, family, cooking, brewing, and the frontier.
Alignment: Neutral Good
Symbol: A fireplace with a cauldron.
Origin: Noradrie, Amarie, and Dwarven (Brog)

Edicts: care for your home and family, protect the community, share of your surplus
Anathema: choose yourself over your community, abandon your home in time of need
Follower Alignments: NG, N, LG, CG, LN

Avatar: A kindly, rotund, bearded man with a keg of ale and a pot of stew.
Clerical Orders: Hearthbringers (clergy)
Worshippers: Cooks, brewers, wholesome families, small communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Survival
Favored Weapon: spear
Domains: family, protection, healing, indulgence
Cleric Spells: 1st: shillelagh, 3rd: enthrall, 4th: creation

Enis

“the Earthmother”
Goddess of nature, woodlands, plants, and wild animals.
Alignment: Neutral
Symbol: An oak tree with feminine eyes.
Origin: Elven (Enelis)

Edicts: cherish, protect, and respect nature in all forms
Anathema: bring civilization to intrude on the wild, despoil areas of natural beauty
Follower Alignments: NG, LN, N, CN, NE

Avatar: A dryad or treant.
Clerical Orders: Greensingers (leaf druid order), Order of the Pack (animal druid order), the Wild Green (wild druid order)
Worshippers: Druids, farmers, woodland communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Nature
Favored Weapon: scimitar
Domains: air, nature, earth, water
Cleric Spells: 1st: pass without trace, 2nd: barkskin, 3rd: wall of thorns, 4th: speak with plants, 5th: tree stride

Armathon

“the Grey Mystic”
God of magic, time, mysticism, and divination.
Alignment: Neutral
Symbol: A tome with an eye in the center.
Origin: Nomenir (Armathon)

Edicts: seek out magical power and use it
Anathema: pursue mundane paths over magical ones
Follower Alignments: NG, LN, N, CN, NE

Avatar: An old wizened wizard in grey robes.
Clerical Orders: Keepers of the Tomes (clergy), The Circle of the Archmagi (wizard guild)
Worshippers: Wizards, sorcerers, mystics.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Arcana
Favored Weapon: staff
Domains: magic, knowledge, protection, fate
Cleric Spells: 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: chromatic wall, 6th: wall of force, 7th: spell turning, 8th: maze, 9th: disjunction

Nembral

“the Shadowed One”
God of darkness, deception, murder, and madness.
Alignment: Neutral Evil
Symbol: Red eye on black.
Origin: Nomenir (Nembralus) and Arathian (Nalit)

Edicts: spread deception and intrigue, bring darkness to the light, kill the innocent
Anathema: show mercy, help others without compensation, speak truth freely
Follower Alignments: NE, LE, CE

Avatar: A faintly humanoid, disembodied shadow with red eyes.
Clerical Orders: Doombringers (shadow network), Cult of the Shrouded (doomsday cult)
Worshippers: Assassins, dark cults, the mad and insane.

Devotee Benefits
Divine Font:
harm
Divine Skill: Deception
Favored Weapon: spiked chain
Domains: darkness, secrecy, trickery, nightmares
Cleric Spells: 1st: illusory disguise, 2nd: invisibility, 3rd: nondetection, 4th: phantasmal killer

Erean

“the Sea King”
God of the oceans, floods, and nautical navigation.
Alignment: Neutral Evil
Symbol: Trident encircled by a wave.
Origin: Amarie

Edicts: help the oceans to devour the land, stop those who would cross the forbidden waters
Anathema: spend too much time on land, attempt to cross the ocean
Follower Alignments: NE, N, CE, CN

Avatar: A maddened merman with a trident.
Clerical Orders: Proclamation of the Tide (doomsday flood cult)
Worshippers: Sailors who wish for safe travels, fisherman, fishing communities.

Devotee Benefits
Divine Font:
harm
Divine Skill: Athletics
Favored Weapon: trident
Domains: water, air, travel, fate
Cleric Spells: 1st: hydraulic push, 3rd: lightning bolt, 5th: control water

Odarin

“the Knowledgeable Bard”
God of knowledge, lore, creativity, poetry, and music.
Alignment: Chaotic Good
Symbol: A harp, inkwell, and quill.
Origin: Noradrie (Ohdma), Nomenir (Havengar) and Amarie

Edicts: find knowledge and lore, choose and perfect an art
Anathema: keep knowledge to yourself, destroy works of art intentionally
Follower Alignments: CG, CN, N, NG

Avatar: A jovial young man and traveler with a harp.
Clerical Orders: Lorekeepers (archivist order), The Sacred Note (musicians guild), Order of Many Colors (artists guild)
Worshippers: Historians, librarians, artists, musicians, craftsmen, many communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: select Crafting, Performance, or any two Lore skills
Favored Weapon: rapier
Domains: knowledge, passion, creation, travel
Cleric Spells: 1st: longstrider, 4th: creation, 6th: scrying

Hethroth

“the Courageous Warrior”
God of courage, battle, and war.
Alignment: Chaotic Neutral
Symbol: A round shield of red with a battleaxe.
Origin: Noradrie

Edicts: attain victory in fair combat, gain glory in battle, push your limits
Anathema: kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic
Follower Alignments: CN, CG, CE, N

Avatar: An armored Noradrie warrior with a round shield and battleaxe.
Clerical Orders: The Ridders of the Axe (clergy/warriors), The Order of the Ancestors (clergy)
Worshippers: Warriors, soldiers, and Noradrie.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Athletics
Favored Weapon: battleaxe
Domains: zeal, might, confidence, freedom
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: weapon storm

Tulsin

“the Lucky Rogue, the Trickster”
God of luck, gambling, pranks, and thieves.
Alignment: Chaotic Neutral
Symbol: A coin on its edge.
Origin: Amarie, Noradrie (Toki), and Gnomish

Edicts: take gambles and risks, don’t take life too seriously
Anathema: get caught stealing or doing mischief
Follower Alignments: CN, N, CE, CG 
Avatar: A travelling gnome who constantly flips a coin.
Clerical Orders: Fortune’s Shadows (clergy/thieves guild), Contenders of Fate (luck clergy)
Worshippers: Thieves, gamblers, travelers, those obsessed with luck.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Deception
Favored Weapon: dagger
Domains: luck, trickery, freedom, darkness
Cleric Spells: 1st: illusory disguise, 2nd: invisibility, 8th: disappearance

Hollos

“the Destroyer”
God of destruction, rage, chaos, and mindless passion.
Alignment: Chaotic Evil
Symbol: An amorphous cloud of chaos.
Origin: Elven and Amarie

Edicts: bring destruction to the civilized world, destroy all things
Anathema: create something new, let material ties restrain you, torture a victim or otherwise delay their destruction
Follower Alignments: CE, CN
 
Avatar: A monstrous demon with four bestial arms.
Clerical Orders: The Ravagers of Destruction (clergy/warriors)
Worshippers: Nihilists, insane people, and barbarians.

Devotee Benefits
Divine Font:
harm
Divine Skill: Athletics
Favored Weapon: greataxe
Domains: destruction, might, zeal, fire
Cleric Spells: 1st: burning hands, 2nd: enlarge, 6th: disintegrate


Lesser Gods of the Eastern Tradition

Numenor

“the Honorbound”
God of honor, peace, and the nobility.
Alignment: Lawful Good
Symbol: A dove and olive branch.
Origin: Nomenir

Edicts: find diplomatic solutions, act as an honorable paragon
Anathema: seek war and conflict, dishonor yourself
Follower Alignments: LG, LN, NG

Avatar: A platinum dragon with two doves.
Clerical Orders: Peacekeepers(clergy/mediators guild)
Worshippers: Magistrates, mediators.

Devotee Benefits
Divine Font:
heal
Divine Skill: Society
Favored Weapon: mace
Domains: truth, cities, family, protection
Cleric Spells: 1st: true strike, 4th: resilient sphere, 6th: dragon form (gold, ‘platinum’)

Kelsus

“The Brazen Smith”
God of metals, smithing, the forge, and hard work.
Alignment: Lawful Neutral
Symbol: An anvil and hammer.
Origin: Dwarven

Edicts: respect the forge, find and rejoice in hard work
Anathema: quit a possible task, allow metal to go to waste
Follower Alignments: LN, LG, N

Avatar: A large burly dwarf covered in soot, wearing a smithing apron and wielding a hammer.
Clerical Orders: Order of the Hammer (clergy/labor and smithing guild)
Worshippers: Metalsmiths, blacksmiths, laborers.

Devotee Benefits
Divine Font:
heal
Divine Skill: Crafting
Favored Weapon: warhammer
Domains: creation, fire, earth, protection
Cleric Spells: 1st: burning hands, 3rd: shrink item, 4th: creation

The Trinity

“The God of Three Forms, the Word of Truth”
God of purity, righteousness, law, and Korenell.
Alignment: Lawful Neutral
Symbol: A sun behind a golden sword with a hilt of tied wheat.
Origin: Korenellian and Arathian (Korrat, Sol, Demu)

Edicts: be temperate, fight for honor, honor the hierarchy of the church
Anathema: dishonor yourself, fail to show respect to a superior
Follower Alignments: LN, LG, NG, N

Avatar: A ball of light, a beautiful woman holding grain, and an armored knight with a sword.
Clerical Orders: Order of the High Templars (warriors), The Ministry of Faith (administrators), Order of Saint Aedin (clergy)
Worshippers: Korenellians

Devotee Benefits
Divine Font:
heal
Divine Skill: Society
Favored Weapon: longsword
Domains: zeal, confidence, protection, truth
Cleric Spells: 1st: true strike, 2nd: phantom steed, 4th: fire shield

Weeja

“The Vain Witch”
Goddess of occultism, secrets, vanity, and forbidden magic.
Alignment: Lawful Neutral
Symbol: A feminine, curved mask.
Origin: Selicean

Edicts: learn and keep the secrets of the hidden world
Anathema: share a secret freely
Follower Alignments: LN, LG, NG, N

Avatar: A masked woman with a curved dagger.
Clerical Orders: The Secret-keepers (cult), The Keepers of Forbidden Lore (clergy)
Worshippers: Occultists, wizards, sorcerers, lore-seekers.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Occultism
Favored Weapon: dagger
Domains: secrecy, magic, knowledge, death
Cleric Spells: 1st: phantom pain, 2nd: spectral hand, 3rd: ghostly weapon, 4th: blink, 5th: summon entity, 6th: scrying, 7th: retrocognition, 8th: dream council, 9th: weird

Verull

“The Deathless King”
God of necromancy, undeath, and burials.
Alignment: Lawful Evil
Symbol: A skull with purple eye-lights.
Origin: Amarie and Nomenir (Tiamilion)

Edicts: seek methods to become undead, oppose those who seek to destroy undead, protect necromantic secrets
Anathema: harm or destroy undead, sacrifice your life
Follower Alignments:
LE, LN, NE 
Avatar: A black cloaked skeleton holding a scythe.
Clerical Orders: Heralds of Death (clergy/undeath cult)
Worshippers: Necromancers, death cults.

Devotee Benefits
Divine Font:
harm
Divine Skill: Deception
Favored Weapon: scythe
Domains: undeath, death, magic, secrecy
Cleric Spells: 1st: grim tendrils, 2nd: false life, 8th: horrid wilting

Demater

“The Harvestgiver”
Goddess of agriculture, farming, harvest, and festivals.
Alignment: Neutral Good
Symbol: A sickle and a sheaf of wheat.
Origin: Arathian (Demu) and Amarie.

Edicts: tend the soil and share its surplus, celebrate the joys of life
Anathema: destroying croplands, reducing a land’s fertility, hording food from the needy,
Follower Alignments: NG, N, LG, CG, LN, CN

Avatar: A plain woman in brown robes, holding a sickle and sheaf of wheat.
Clerical Orders: Callers of the Harvest (clergy)
Worshippers: Farmers, small agriculture communities.
Devotee Benefits
Divine Font:
heal
Divine Skill: Survival
Favored Weapon: sickle
Domains: family, earth, nature, indulgence
Cleric Spells: 1st: pass without trace, 3rd: earthbind, 4th: speak with plants

Athes

“The Storm Queen”
Goddess of storms, wind, air, and autumn.
Alignment: Neutral
Symbol: A swirling whirlwind with eyes.
Origin: Elven

Edicts: travel the world with the winds
Anathema: alter the natural weather pattern, spend much time in enclosed spaces
Follower Alignments: N, CN, CG, CE, NG, NE

Avatar: A beautiful transparent woman with large, feathery wings.
Clerical Orders: Whisperers of the Wind (druidic cult), Stormbringers (storm druid circle)
Worshippers
: Air cults, storm druids, ascetic travelers.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Survival
Favored Weapon: rapier
Domains: air, magic, freedom, travel
Cleric Spells: 1st: gust of wind, 3rd: lightning bolt, 4th: gaseous form, 5th: elemental form (air)

Broga

“The Stone Queen”
Goddess of stone, mountains, earth, and gems.
Alignment: Neutral
Symbol: Mountains with eyes.
Origin: Elven

Edicts: cherish and protect the mountains, punish those who would shape the stone
Anathema: mining or breaking rocks
Follower Alignments: N, LN, LG, LE, NG, NE
 
Avatar: A beautiful woman of pure stone.
Clerical Orders: Preachers of the Peaks (druidic cult)
Worshippers
: Earth cults, mountain druids, mountain hermits.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Survival
Favored Weapon: warhammer
Domains: earth, magic, protection, wealth
Cleric Spells: 1st: ant haul, 3rd: earthbind, 4th: stoneskin, 5th: elemental form (earth)

Favra

“The Flame Queen”
Goddess of fire, heat, and summer.
Alignment: Neutral
Symbol: A flame with eyes.
Origin: Elven

Edicts: bring fire and warmth to the world, the destruction of flames renew the cycle
Anathema: put out fires
Follower Alignments: N, CN, CG, CE, NG, NE

Avatar: A beautiful woman of pure fire.
Clerical Orders: The Cleansing Fires (druidic cult)
Worshippers
: Fire cults, volcano druids, pyromaniacs.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Survival
Favored Weapon: scimitar
Domains: fire, magic, passion, ambition
Cleric Spells: 1st: burning hands, 3rd: fireball, 4th: wall of fire, 5th: elemental form (fire)

Myra

“The River Queen”
Goddess of water, streams, lakes, and spring.
Alignment: Neutral
Symbol: A waterfall with a hidden eye.
Origin: Elven

Edicts: protect and cherish the waterways
Anathema: stop water from flowing its natural course
Follower Alignments: N, LN, LG, LE, NG, NE 
Avatar: A beautiful woman in the water.
Clerical Orders: Rivertenders (druidic cult)
Worshippers
: Water cults, water druids, river communities.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Survival
Favored Weapon: flail
Domains: water, magic, protection, family
Cleric Spells: 1st: hydraulic push, 3rd: feet to fins, 4th: hydraulic torrent, 5th: elemental form (water)

Sethma

“The Plaguebringer”
Goddess of blight, disease, poison, suffering, and pain.
Alignment: Neutral Evil
Symbol: A withered, wilting rose with many thorns.
Origin: Arathian (Sethmut) and Nomenir (Ioclithis)

Edicts: spread disease to living things, cause suffering and pain to the living
Anathema: curing disease, bring comfort to the suffering
Follower Alignments: NE, CE, LE, N, CN

Avatar: A decaying, sickened fey-creature, covered in thorns.
Clerical Orders: Plaguebringers (clergy), The Tortured Circle (slaver cult), Propagators of the Blight (druid order)
Worshippers: Evil druids, blight cults, torturers, sadists.

Devotee Benefits
Divine Font:
harm
Divine Skill: Intimidation
Favored Weapon: sickle
Domains: pain, nature, earth, death
Cleric Spells: 1st: goblin pox, 3rd: wall of thorns, 5th: cloudkill, 8th: horrid wilting

Pelaria

“the Guardian of Fate”
Goddess of fate, protection, divination, the moon, and dreams.
Alignment: Chaotic Good
Symbol: A crescent moon with an arrow.
Origin: Elven

Edicts: find what life has to offer, follow your dreams, seek and destroy evil
Anathema: spread fear or despair, corrupt another’s dreams
Follower Alignments: CG, NG, CN, N

Avatar: A beautiful, silver-haired maiden with a silver bow and arrows.
Clerical Orders: Keeper of the Guardian’s Light (clergy), The Moonstar Legion (hunters of evil)
Worshippers: Diviners, seers, hunters of evil, and rangers.

Devotee Benefits
Divine Font:
heal
Divine Skill: Survival
Favored Weapon: longbow
Domains: fate, moon, dreams, protection
Cleric Spells: 1st: sleep, 3rd: dream message, 5th: dreaming potential

Venya

“the Maiden of Desire”
Goddess of love, lust, beauty, and fertility.
Alignment: Chaotic Good
Symbol: An upside-down pink heart.
Origin: Elven

Edicts: seek out both emotional and physical love, cultivate your beauty
Anathema: point out the ugliness in others, judge a person’s promiscuity
Follower Alignments: CG, CN, NG, N

Avatar: A beautiful nude nymph
Clerical Orders: The Maiden’s Heart (clergy/family planning services), The Order of Unsated Lusts
Worshippers: Newlyweds, hedonists, many communities.

Devotee Benefits
Divine Font:
heal
Divine Skill: Performance
Favored Weapon: mace
Domains: passion, confidence, freedom, family
Cleric Spells: 1st: charm, 3rd: enthrall, 4th: suggestion

Zallus

“the Liberator”
God of freedom, liberation, and adventures.
Alignment: Chaotic Good
Symbol: Manacles broken by an arrow
Origin: Nomenir

Edicts: free the oppressed, seek adventure and excitement
Anathema: abide slavery
Follower Alignments: CG, CN, NG, N

Avatar: A swashbuckling young man wielding a golden bow and arrows.
Clerical Orders: The Liberators (anti-slavery clergy/freedom fighters)
Worshippers: Liberators, freedom-fighters, and adventurers.

Devotee Benefits
Divine Font:
heal
Divine Skill: Acrobatics
Favored Weapon: shortbow
Domains: freedom, zeal, protection, travel
Cleric Spells: 1st: fleet step, 4th: blink, 5th: dragon form (gold)

Farlen Windrider

“the Traveler”
God of travel, roads, decisions, and crossroads.
Alignment: Chaotic Neutral
Symbol: A forked road, a “Y”.
Origin: Selicean (Fourlin)

Edicts: travel and explore
Anathema: settle down in one place
Follower Alignments: CN, N, CG

Avatar: A cloaked hiker with a walking staff.
Clerical Orders: Striders of Farlen (adventurer’s guild)
Worshippers: Travelers and adventurers.

Devotee Benefits
Divine Font:
heal
Divine Skill: Acrobatics
Favored Weapon: staff
Domains: travel, luck, freedom, air
Cleric Spells: 1st: longstrider, 3rd: haste, 6th: teleport

Krotos

“the Strong Athlete”
God of strength, athletics, and sports.
Alignment: Chaotic Neutral
Symbol: Two crossed javelins
Origin: Selicean

Edicts: push your limits, engage in physical trials and sports
Anathema: refuse to compete in sports, win through underhanded tactics
Follower Alignments: CN, N, CE, CG

Avatar: A muscle-bound, dark-skinned strongman with javelins.
Clerical Orders: Judicators of theFeats of Strength (gladiator guild)
Worshippers: Gladiators, athletes, and laborers.

Devotee Benefits
Divine Font:
harm or heal
Divine Skill: Athletics
Favored Weapon: javelin
Domains: might, ambition, perfection, confidence
Cleric Spells: 1st: ant haul, 2nd: enlarge, 4th: stoneskin, 5th: humanoid form (giant)

Bellantra

“the Seductive Serpent”
Goddess of seduction, malice, caves, snakes, and serpentfolk.
Alignment: Chaotic Evil
Symbol: A ruby serpent.
Origin: Selicean

Edicts: show people their desires and use it against them, cherish and respect the serpents
Anathema: harm a serpent or snake
Follower Alignments: CE, CN, N, NE
 
Avatar: An exotically beautiful Selicean woman with a snake lower half.
Clerical Orders: Kiss of the Serpent (clergy)
Worshippers: Selicean witches/shamans, desperate young women, and some serpentfolk.

Devotee Benefits
Divine Font:
harm
Divine Skill: Deception
Favored Weapon: whip
Domains: passion, trickery, darkness, water
Cleric Spells: 1st: charm, 4th: enthrall, 6th: purple worm sting

Malvok

“the Beastlord”
God of monsters, beasts, slaughter, hunting, and hunger.
Alignment: Chaotic Evil
Symbol: A blood-red wolf’s paw with extended claws.
Origin: Dwarven (Malvrok), Noradrie, and Amarie

Edicts: sate your appetites, reveal the corruption and flaw in all things
Anathema: deny your appetites, fail to feast on your quarry
Follower Alignments: CE, CN, NE, N
 
Avatar: A monstrous wolf with three eyes and acidic tongue.
Clerical Orders: Feast of the Slaughter (clergy/hunters)
Worshippers: Depraved hunters, hunting cults.

Devotee Benefits
Divine Font:
harm
Divine Skill: Intimidation
Favored Weapon: spiked gauntlet
Domains: might, destruction, nightmares, zeal
Cleric Spells: 1st: magic fang, 3rd: animal form, 4th: dinosaur form, 8th: monstrosity form

Skathi

“the Frozen Witch”
Goddess of winter, cold, and snowstorms.
Alignment: Chaotic Evil
Symbol: A staff composed of ice with a blue crystal on top.
Origin: Noradrie and Nomenir (Calcryx)

Edicts: bring the cold weather to people’s homes
Anathema: start a fire, allow warmth to propagate
Follower Alignments: CE, CN, NE, N

Avatar: A white-haired, pale-skinned witch in blue robes, with icicles hanging from her features.
Clerical Orders: Witches of the Frostpeaks (clergy)
Worshippers: Noradrie witches, mountain hermits.

Devotee Benefits
Divine Font:
harm
Divine Skill: Intimidation
Favored Weapon: staff
Domains: cold, magic, air, water, fate
Cleric Spells: 1st: gust of wind, 2nd: obscuring mist, 3rd: wall of wind, 4th: solid fog, 5th: cone of cold, 6th: dragon form (white), 8th: polar ray

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