Fief: The Medieval Manor Simulation.
A rogue-like 2D turn-based game in which you play the role of a most lowly knight who has inherited a fief through some fortunate circumstances. However, the land appears to be nothing more than a tangle of wild country awaiting a strong-willed individual to turn it into a thriving village manor. Build your manor house and attract peasants to work for you in exchange for your protection. Begin your great dynasty, destined to rule the known world.
About the Game:
- Programmed in Java 6 to allow maximum support across any operating system. Future releases will use libGDX with a possible Android version.
- Realistic gameplay with a traditional 2D overhead Rogue-like experience.
- Maintain personal experience throughout: explore your castle, walk the streets of your town, rule your kingdom from your golden throne. Town and Kingdom management will be mostly limited by maps, reports, and first-person experiences. Send your spies to collect information about individuals, have your counselors perform data reports, and have your guards maintain crime reports.
- Research arc allowing you to develop new technologies that unlock new recipes and work your way upwards.
- Allows great flexibility and customization through the use of rulesets: custom items, creatures, buildings, constructions, crafts, plants, biomes, etc. XML data is easily modifiable. Multiple rulesets supported!
- Future support for complex mod-sets: magical or space worlds.
Game Goal: Four Concurrent Tiers of Gameplay
Tier I. Survival
Game Type: (Survival game)
Game Pace: By the Second
- Attempt to survive on your new fief by hunting, crafting tools, and collecting resources as you build a first home.
- Learn the lay of your homeland and discover the resources that your land has to offer.
- Begin agriculture and livestock management.
- Craft tools and workshops to get the most out of your resources.
- Start your dynasty: find a spouse and begin your family dynasty. Continue play after your character’s death as your children and children’s children.
Tier II. Fief Management
Game Type: (RTS-like Strategy)
Game Pace: By the Day
Additional Viewpoints: Use the manor map as an additional overhead top-down viewmode for planning constructions and directing peasantry labor.
- Peasants begin to come to your fief for your protection, giving their labor in return.
- Defend your manor from bandits and thieves, as well as monstrous creatures (e.g. wolves, bears) that may threaten your peasants.
- Larger-scale agriculture and resource gathering are performed by the peasantry when you assign professions and land to individual peasants.
- Watch the town grow and peasants live realistic lives as independent people with desires, needs, and preferences.
- Breed livestock and manage the grazing and crop lands with seasonal crop rotation and timely grazing patterns.
- Place building construction plans and watch your peasants work from season to season on building projects (e.g. windmills, watermills, a stone manor house).
- Be sent to war to fight for your king, or pay for a replacement to stay home on the manor.
Tier III. Town Management
Game Type: (City simulation/politics game)
Game Pace: By the Month
Viewpoint: Use maps for an overhead view along with reports from your administration to govern your towns and cities effectively.
- Build a town from your peasantry and rising population.
- Work with guilds and labor groups to balance economic issues and maintain trade and profits for your growing coffers.
- Deal with crime, plague, fires, storms, and other disasters.
- Use your land and labor for the production of luxury goods for nobles and the royalty.
- Organize fairs and tournaments for your peasantry and to improve your own prestige and honor.
- Acquire additional fiefs through combat against bandits, enemies of the state, or through favors and espionage with other nobles.
- Lead your soldiers to fight in battle with you, or send soldiers with commanders that report to you.
- Build favor and support from the nobility to gain prestige and fame.
Tier IV. Kingdom Management
Game Type: (Kingdom management game)
Game Pace: By the Season
Viewpoint: Use maps from an overhead view along with reports from your administration to govern your kingdom effectively.
- Acquire multiple cities and towns as your dynasties’ demesne grows larger.
- Grant a charter to cities to allow auto-management of the town’s needs. Apply negotiation skills to create a profitable charter and maintain some control of your cities.
- Go to war with other nobles and enemy factions. Eventually claim the crown for yourself and rule over the entire kingdom.
- Deal with a large-scale economy as goods travel around the world through your kingdom.
- Expand your kingdom as you battle against other kingdoms and empires in your expansion as you conquer the world.