Day and Night!

The ambient lighting is finished.  I’ll wait until I get a few more things finished before I put together the next release.

The day length now depends on season and latitude, and this factors into plant growth.  The moon phase is now tracked and factors into night-time ambient levels.  The time of day is now more variable since it depends on the length of day for how long each period lasts.  The new sunrises/sunsets are just wonderful.  As twilight sets in the player’s limited night vision should kick in allowing you to see a little bit around you in the dead of night.

Here’s a video showing the day change in super fast-forward:

http://www.indiedb.com/games/fief-the-medieval-manor-simulation/videos/real-time-lighting#imagebox

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