Started work for the next release of Fief. Including fixing some of the bugs that people have already found. I’m feeling a bit hesitant about the switch to libGDX, but I will get to it eventually. At the moment, I have been working on running rivers on the maps. The brooks will be a great source of water and add some beauty to the map design. After 4 days I finally found a nice modified A* algorithm that will run rivers, but it is a bit slow, so I am working on some approximations to speed it up.
Also on my radar is adding random spawn events for creatures with the biome probabilities determining the types of creatures that spawn in. This will greatly add to the available resources in the early game, particularly to address the general lack of food.