After some serious discussion, I have decided to try and port Fief into libgdx. The wonderful library will solve many of the graphical issues I’ve come across. It should also help speed up development afterwards since I’ll no longer be bogged down by low-level issues. I will be releasing the alpha version of Fief prior to the switch, so at first you’ll be able to explore the (poorly executed) Java2D version of the game. Fingers-crossed.
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