Endless Worlds: Here We Go Again

Since my general discontent with Fief and the direction it was going, I had put the project on hiatus and took a break from programming.  This break was exactly what I needed to get some fresh perspective on the game and what I wanted to do with it.  So I...


Catch up on the the latest developments and other ramblings.


Short stories, poems, and other writings. Many related to the World of Enelis fantasy fiction. [Links to Author site].


Check out my latest recordings and other attempts at being musical.

Wow... just updated to GIMP 2.10. So easy on the eyes.

Experimenting with some eye animations for portraits.

The studio is back! We're working on a new game. Will post updates soon.

It's a sad day with new beginnings: New Post: The End of Fief arboreantears.com/2016/12/02/the…

Bogged down with non-Fief work, so not much progress. Might be some code at the end of the tunnel...

More updating of the engine this week to deal with all activity in active world locations.

The day-job has been eating into my Fief-time lately. However, the shift to world-map exploration continues.

Some work on combat UI's this week. Have a research conference in Copenhagen this week too; 9-hour flights tend to aid development.

Still working on world map exploration and fleshing out new combat UI's.

This week the mapping system is getting an overhaul in preparation for world map exploration.

Check out the first few chapters of a new fantasy novel: Chains of Vengeance: arboreantears.com/other/writings/

Action Mode is nearly complete. The camera follows nearby creatures during their action phase, making combat very turn-based and tactical.

Overhauled the event system today. Now there is are two time modes, Action (for tactical combat) and Peaceful (for just enjoying the world).

Been working on shadows this week. Check it out:

Added support for tile transitions on the main screen, these will be optional to help those with low-end machines.

test Twitter Media - Added support for tile transitions on the main screen, these will be optional to help those with low-end machines. https://t.co/WZq3mgcbmq

Forgot to mention, last week we added a resource distribution system. So ores are being populated along with some new resource clusters.

We now have context actions in the game. Press a button, click a tile, and a menu of options are available.